Captive

Captive

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.38
community: 2.33
coolness: 0.01
fun: 3.67
graphics: 2.87
humor: 2.27
innovation: 2.80
overall: 3.80
theme: 3.73
CAPTIVE
A game by Nate Wiesel
for Ludum Dare 21

You awaken in a strange, unfamiliar place. All you know is that you need to escape.

There is a post-compo update that fixes some major bugs. Here's the list of changes from 1.00 to 1.03:

-Added a few tiles to some rooms to make them slightly less dull.
-Fixed a music bug with the red terminal (for real this time)
-Added a secret 4th Boomka game you can unlock after beating the red terminal.
-Added a "portal" object to a single room. It's related to the secret.
-Made it so that checkpoints remember what key cards and doors are open when you save (as well as other variables, such as the music playing). This prevents you from grabbing a keycard, getting killed, but keeping the keycard after respawning.
-Added sounds for the fireballs.
-Randomized the fireball-pipe's first alarm a tiny bit.
-Fireballs now destroy when they fall off the edge of the screen.
-Made it so that using a terminal will reset the "used" status of checkpoints, so you can save again if you've just played a Boomka game.
-Removed a couple of very frustrating spikes.
-Moved around and added a couple of turrets, as well as some fireball-pipes.
-Closed one of the exits early in the game, past a blue door. Turns out I never added a room past there. Silly me. :p
-Refined the controls a bit. Feels a lot less slippery.
-Added version number to the opening.
-Fixed a few broken tiles
-Added simple particle effects for sparks and blood.
Found a bug?
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