Robo[R]Evolution

Robo[R]Evolution

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 4.00
coolness: 0.60
fun: 3.75
graphics: 4.00
humor: 2.74
innovation: 2.93
mood: 3.73
overall: 3.67
theme: 3.35
>The age of man has ended. Out in the bleak sits the

heart of the Machine, guarded by the whispering torrents of

sand. Here the war begins anew, a plot hatched by the lords

of this castle. A new breed of death is forged, something

smarter than its predecessors, something efficient. Adaptable.

>The Men know, and they flock to the heart. They come in

their caravans, in their flying machines, from near and

from far. Their fear compels them in vain; they know they

will not be returning to their ravaged homes. The reaper

is something they dare not fight, they've watched him

cradle the world in his arms.

>They too, will be touched by him tonight; they march to

their ends with this truth in their minds. They can not

stop the revolution, and they will be replaced.

>This will be our finest hour. We are the rEvolution.

-----

CONTROLS:

W, A, S, D: MOVE

LEFT MOUSE: Shoot

PRESS RIGHT MOUSE: View Available Turret Locations OR Use Action Item

RELEASE RIGHT MOUSE: Place Turret

SHIFT: See Turret Energy

1, 2, 3 (or Q, E): Cycle Action Items

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Since I was running out of time, SOME features are missing (mainly the ending) so I'll be putting out a content update in a few weeks with cool new stuff! Also there's a mini-update with some bugfixes, I highly recommend playing it instead of 1.0!

CHANGELOG for 1.1:

-Fixed Story Advancing being WAY too slow (it advances every 10 waves)

-Fixed Battery Max Health being too high

-Implemented Shot Type upgrades every 10 waves not working

-Increased spread and patterns of later Shot Types

-Fixed default turrets not showing their particle effect

-Fixed Super Fillups giving INSANE amounts of Energy to turrets. (still might not work perfectly)

-Made turrets a bit more balanced by adjusting their energy amounts + firespeed

-Fixed Enemy progression

-Reduced amount of turrets given between waves

-You now start with two turrets again.

-Two regular turrets spawn naturally on the board now, to give the player a headstart

-Fixed crash upon item menu appearing if the player has maxed out stats

-If the player has maxed out stats, a 2nd action item becomes available instead of a stat item

-”Firepower” stat now works as it should

-Shots become larger as Firepower increases

-Adjusted enemy health

-Lowered maximum stats

-Added “Re-Roll” to Item Menu. lets you change the items available to you (you start with three)

-You get one bonus re-roll per evolution stage

-Rocket explosions are more dramatic

-Fixed depth issue with generator
Found a bug?
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