Ludum Dare #22compo
StarDrive
Requires:
XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851
Controls are either arrows + space or 360 gamepad left stick + right trigger + A. Intro can be skipped with Escape / Start.
The enemies sometimes drop one of their guns when they die, run into it to add it to your ship.
XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851
Controls are either arrows + space or 360 gamepad left stick + right trigger + A. Intro can be skipped with Escape / Start.
The enemies sometimes drop one of their guns when they die, run into it to add it to your ship.
Comments7

Tifu28 Dec 2011, 15:54
Assuming it isn't, then it's pretty fun. Is there an end to it? If the Jumper is supposed to be waiting for his drive to warm up or something, a timer would be nice. I can understand not wanting to put in a health meter, but some kind of visual response when you are hit would add a lot I feel (explosion/screen flashes/ship flashes/whatever). Getting upgrades is fun, I like how they add to the ship structure rather than just improving your stats or such =D

Hazard28 Dec 2011, 16:41
Quite nice. The control is a bit awkward without any acceleration or deceleration of the ship, though.

Thief28 Dec 2011, 18:11
No, it isn't the example game from XNA, it's all my own work ( I haven't actually seen that example, is it new? )
There's supposed to be a "good" ending, but I didn't get round to putting it in... Try getting one of the wave guns! They're the ones with the very high rate of fire...
I agree on the accel / decel thing. Ditto for damage / health indicators of some kind. The little things matter...
There's supposed to be a "good" ending, but I didn't get round to putting it in... Try getting one of the wave guns! They're the ones with the very high rate of fire...
I agree on the accel / decel thing. Ditto for damage / health indicators of some kind. The little things matter...

caranha2 Jan 2012, 18:23
This is an amazing game. I really liked that the enemies didn't immediately die, but rather exploded for a second before disappearing. Collecting their weapons was quite fun.
Two suggestions:
- some indication of how close you are to dying
- Some inertia
Two suggestions:
- some indication of how close you are to dying
- Some inertia
Kelly Thomas9 Jan 2012, 05:20
I came down here to mention that the player didn't have inertia while the enemies do.
It looks like they've been covered already ;)
It looks like they've been covered already ;)

callidus9 Jan 2012, 13:24
Nice game, and welcome to LD. Gun sounds got repetitive and annoying fast but I liked the way guns can stack up on your ship. As others have said an indicator of your life would also have been handy. Good stuff!





Cool game.
(is this the example game from XNA's page? :|)