StarDrive

by thief
Overall★★★★★★★★★★2.44
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★1.65
Theme★★★★★★★★★★2.06
Graphics★★★★★★★★★★2.17
Audio★★★★★★★★★★2.13
Humor★★★★★★★★★★1.40
Mood★★★★★★★★★★1.93
Community★★★★★★★★★★2.33
Coolness★★★★★★★★★★55%
Requires:
XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851

Controls are either arrows + space or 360 gamepad left stick + right trigger + A. Intro can be skipped with Escape / Start.

The enemies sometimes drop one of their guns when they die, run into it to add it to your ship.

Comments7

Cell23 Dec 2011, 19:29
:O
Cool game.

(is this the example game from XNA's page? :|)
Tifu
Tifu28 Dec 2011, 15:54
Assuming it isn't, then it's pretty fun. Is there an end to it? If the Jumper is supposed to be waiting for his drive to warm up or something, a timer would be nice. I can understand not wanting to put in a health meter, but some kind of visual response when you are hit would add a lot I feel (explosion/screen flashes/ship flashes/whatever). Getting upgrades is fun, I like how they add to the ship structure rather than just improving your stats or such =D
Hazard
Hazard28 Dec 2011, 16:41
Quite nice. The control is a bit awkward without any acceleration or deceleration of the ship, though.
Thief
Thiefauthor28 Dec 2011, 18:11
No, it isn't the example game from XNA, it's all my own work ( I haven't actually seen that example, is it new? )

There's supposed to be a "good" ending, but I didn't get round to putting it in... Try getting one of the wave guns! They're the ones with the very high rate of fire...

I agree on the accel / decel thing. Ditto for damage / health indicators of some kind. The little things matter...
caranha
caranha2 Jan 2012, 18:23
This is an amazing game. I really liked that the enemies didn't immediately die, but rather exploded for a second before disappearing. Collecting their weapons was quite fun.

Two suggestions:
- some indication of how close you are to dying
- Some inertia
Kelly Thomas9 Jan 2012, 05:20
I came down here to mention that the player didn't have inertia while the enemies do.
It looks like they've been covered already ;)
callidus
callidus9 Jan 2012, 13:24
Nice game, and welcome to LD. Gun sounds got repetitive and annoying fast but I liked the way guns can stack up on your ship. As others have said an indicator of your life would also have been handy. Good stuff!

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