Little Sheep

by alex-k
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★2.85
Theme★★★★★★★★★★3.12
Graphics★★★★★★★★★★3.27
Audio★★★★★★★★★★3.08
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★3.21
Coolness★★★★★★★★★★74%
Little Sheep is about a sheep living alone on a very small world, until he meets a migrating goose...

Unzip the archive and launch littleSheep.jar to start the game.
Playthrough is about 10 minutes long, with three different "endings" ("end states" may be more appropriate).

The tools and libraries used are:
_ Java / Slick2D
_ Tiled to create the maps
_ Paint.net and Gimp for the sprites and tiles
_ Bfxr and LMMS for the sound and music

I created this with a friend (he did the art/music and I did the coding). This was both our first game, and a very instructing one. What we would have improved with more time/experience:
_ Put a few more elements in the storyline
_ Use the paths tool in Gimp instead of Paint.net's curved lines
_ Improve the bass line in the music

An updated version is available, which fixes framerate issues on the third world, a collision bug, compatibility issues with MacOS/linux and some typos.

Comments35

kutuup198923 Apr 2012, 23:38
I can't find an executable in the folder :(
Alexandreauthor24 Apr 2012, 08:43
I forgot to put a readme file in the archive, thanks for the notice!
You have to launch littleSheep.jar to start the game
evilseanbot24 Apr 2012, 12:13
I really dig the spooky fable vibe. The third planet ran dog slow for some reason.
DaveDobson
DaveDobson26 Apr 2012, 17:46
Neat game - but I had trouble figuring out what to do. Very whimsical; using the platformer format for an artsy fable-style story is a cool idea, and I like the way you used the planet theme.
tlaine28 Apr 2012, 15:37
I agree with Dave in all aspects. My sheep got stuck in the roof of the bunny cave though, that wasn't cool :/
refreshcreations29 Apr 2012, 12:45
Nice, restful game, glad I explored to find the extra bits. Music and sfx add to the general flow of the game. Nice ending also, yay!
Sanguine29 Apr 2012, 12:46
Played it and liked it, a bit short though
SFBTom
SFBTom30 Apr 2012, 14:10
I really really enjoyed this game, thanks so much for making it!
Jeffalisk
Jeffalisk30 Apr 2012, 18:12
Nice atmosphere in this! As others have said, something very restful about it.
ragnister30 Apr 2012, 18:30
I was liking, but like tlaine, my sheep got stuck in the roof of the rabbit's cave!!!
tripleVisionGames30 Apr 2012, 18:54
Hi I really like the graphics they're really cute and the world is laid out nicely.
Andrew30 Apr 2012, 19:58
For some odd reason the game was really laggy on my machine, but I assume that's my laptop's fault. It was a cute and clever little game.
ChrisWhitman30 Apr 2012, 20:45
I also suffered from the ceiling bug. Cute little game, and the music was nice. Bounding boxes seemed a little mis-sized, which made some of the jumping a little tricky. The conversation system could use some visual/usability improvements, but it's nice to see an LD game with a little more narrative.
Jezzamon
Jezzamon1 May 2012, 08:49
Oh no! When I tried to run it on my mac, it didn't work! I got this error:

Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1045)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at test6.LD23Main.main(LD23Main.java:55)

...does that mean I have to download LWGJL to run it? If so, that's a bit annoying.
BlackBulletIV1 May 2012, 08:56
Quite short, but interesting. I did like the peaceful chiptune music in the background.

There were some issues with the conversations; for example, when we'd migrated the bird indicating we were still migrating when I asked where we were going.

Finally, there's a typo in the main screen. It says "press espace to interact;" I thought it meant escape at first.
Alexandreauthor1 May 2012, 11:22
@Jezzamon Thanks for the bug report! You should not have to download anything to run the game, I'll try to look into it!

@BlackBulletIV Thanks also, I did not realize that! I'll correct it in the post-compo version soon
spiral1 May 2012, 12:24
super cute
DainVadda1 May 2012, 12:29
It does not seam to work for me (Mac OS X 10.7.3)

Exception in thread "main" java.lang.NoClassDefFoundError: //littleSheep/jar
Caused by: java.lang.ClassNotFoundException: ..littleSheep.jar
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Beerman1 May 2012, 12:49
Very nice. Really chilled out and relaxing, the way the night/day transitions follow you around the planets was really effective :)
jeffz1 May 2012, 14:09
novel idea, nice little story.
netmute
netmute1 May 2012, 18:58
Crashes on Mac OSX :(
cantorfew2 May 2012, 20:22
I also got Jezzamon's error at first. I think its because java doesn't add lib to its classpath by default. I tried copying the base littleSheep.jar to lib and running it from there but got a different error now.

I'm not well versed in java but will be back if I figure out how to make it work (I'm on Linux). Leaving this unrated for now.

Exception in thread "main" java.lang.NoClassDefFoundError: org/newdawn/slick/state/StateBasedGame
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)
at java.lang.ClassLoader.defineClass(ClassLoader.java:616)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
Caused by: java.lang.ClassNotFoundException: org.newdawn.slick.state.StateBasedGame
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
... 12 more
cantorfew2 May 2012, 21:01
I figured it out. There were some .so files in lib/native/linux. So running

export LD_LIBRARY_PATH=`pwd`/lib/native/linux

before the usual

java -jar littleSheep.jar

worked. I'm assuming Mac users would need to somehow use/link to the files in lib/native/macosx/

I'm out of time now and will play and comment on the actual game at some later time.
cantorfew3 May 2012, 14:54
Nice atmosphere, though it was a bit short. I didn't find anything on the second planet (but I assume I'm supposed to?). So I only found two end states.

Also, the rabbit came with me even our conversation suggests that it would not (I don't know if this is a bug).
someone
someone3 May 2012, 16:01
Interesting game.
You can also get it to work by defining java's library path:
java -Djava.library.path=./lib/native/linux/ -jar littleSheep.jar
Alexandreauthor6 May 2012, 15:58
The updated version should run on linux and MacOS without special manipulation. Thanks for the bug reports!
Nehmulos
Nehmulos6 May 2012, 17:57
This is amazing! The music, the atmosphere, especially the characters! Also some very nice graphics for the sun and a cool way the different planets feel (gravity, day/night shift aso.) I surely enjoyed it.

I'm on Linux and it didn't run using the graphical (open)java launcher but it worked by starting it from comandline with:

java -jar littleSheep.jar

(using openjdk java)
jfroco6 May 2012, 18:25
Not my kind of game, sorry :( but it looks great and have a nice music.
free_napalm6 May 2012, 18:31
Great mood in this one, every planet was different in its own way, so I was quite excited where I'd float next.
More events would have been nice though.
Datw6 May 2012, 19:39
Pretty Graphics & Sound, they made up to a great "mood". The game itself isn't that much fun (well, at least for me), but besides that it is quite good :)
Jedi7 May 2012, 10:47
Graphics, sound and mood are all really good. The gameplay, however, is almost nonexistent but almost in a good way. The lack of risk seems to fit the mood but at the end of the day it barely feels interactive.
caranha
caranha13 May 2012, 01:04
I really liked the sound effects, and the graphics are not bad either. The minimalistic planet + the spooky music made me expect something sinister to be going on in the background :-) Controls were nice too.

That said, for a "story" game, it feels a bit short in content -- suddently "your journey ends here!". Also, there are a few bugs in the script - the rabbit on the third planet told me he was not coming, but then he showed up in the sheep planet. Uh, ok.
hamburger
hamburger13 May 2012, 21:51
Nice atmosphere :)
crhallberg
crhallberg13 May 2012, 22:23
Adorable! Nice concept, good exploration and maps.

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