
Tiny Civilization
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
At the dawn of civilization can you master this tiny little paradise?
Build your civilization and keep it alive throughout the generations.
Start a family, choose your mates well. Exercise, get plenty of sleep, learn your craft.
Some hidden features, some not.
Only 73.1kb!!
NOTE: Clicking on a house / dwelling will PAUSE the game!
(it's a long game)
I was SOOO close to adding a family-tree browser and a time log to make this one really interesting. Oh well.
Strategy Guide:
---------------
A few people have asked about strategy, here it is:
You start with 3 families, each with a brother and a sister. They cannot mate with each other. On the left are females, the right are the males. PAY ATTENTION TO THE LAST NAMES, the first one is the mother's last name and the last is the father's last name.
If you do not mix genes properly, bad things happen.
DO NOT OVERWORK your people. Their health will decline rapidly when they are tired.
They best way to gain fitness is to chop wood.
To chop wood click on a villager, click on a nearby forest then click on the grass where you want him/her to pile the chopped logs.
Better fitness = Less health issues with ageing.
Build homes for your people so they can rest and breed. They do not need to enter the house to rest, they just need to be near it (24 pixels).
To build a home, select a person, click on a pile of chopped wood, then select an empty location.
To upgrade/maintain a house, do the same but select a dwelling already made.
Dwellings will break apart over time so they must be maintained.
When a new child is born, ONE parent may leave the house. If you orphan a child they will die.
New children are very weak. Let them rest a while then send them out to do work. Keep them near-by homes and neighbours so they don't die of exhaustion.
Villagers cannot be mothers or fathers until they are at least 10 years old. The average life expectancy for perfectly fit people is about 35 years.
The optimal strategy is to build three houses and get your original families breeding and -if you are feeling ambitious - inter-breeding as quickly as possible so that you have a larger gene pool to work with in the future.
Make one villager chop wood then rest, chop wood, then rest. Make another villager pick up wood and build/repair a shelter. This is the most efficient way to build and maintain shelter. Do this once for each shelter and get the kids helping out too to increase their fitness.
When a villager's health begins to decline with age (everyone dies eventually), let them become parents, or if they are really fit and good at chopping wood work them to death.
P.s. yes the simulation is supposed to be 'slow'. When you have a huge village trust me, there is a lot to micro-manage.
That's all I can think of.
Good luck!
Build your civilization and keep it alive throughout the generations.
Start a family, choose your mates well. Exercise, get plenty of sleep, learn your craft.
Some hidden features, some not.
Only 73.1kb!!
NOTE: Clicking on a house / dwelling will PAUSE the game!
(it's a long game)
I was SOOO close to adding a family-tree browser and a time log to make this one really interesting. Oh well.
Strategy Guide:
---------------
A few people have asked about strategy, here it is:
You start with 3 families, each with a brother and a sister. They cannot mate with each other. On the left are females, the right are the males. PAY ATTENTION TO THE LAST NAMES, the first one is the mother's last name and the last is the father's last name.
If you do not mix genes properly, bad things happen.
DO NOT OVERWORK your people. Their health will decline rapidly when they are tired.
They best way to gain fitness is to chop wood.
To chop wood click on a villager, click on a nearby forest then click on the grass where you want him/her to pile the chopped logs.
Better fitness = Less health issues with ageing.
Build homes for your people so they can rest and breed. They do not need to enter the house to rest, they just need to be near it (24 pixels).
To build a home, select a person, click on a pile of chopped wood, then select an empty location.
To upgrade/maintain a house, do the same but select a dwelling already made.
Dwellings will break apart over time so they must be maintained.
When a new child is born, ONE parent may leave the house. If you orphan a child they will die.
New children are very weak. Let them rest a while then send them out to do work. Keep them near-by homes and neighbours so they don't die of exhaustion.
Villagers cannot be mothers or fathers until they are at least 10 years old. The average life expectancy for perfectly fit people is about 35 years.
The optimal strategy is to build three houses and get your original families breeding and -if you are feeling ambitious - inter-breeding as quickly as possible so that you have a larger gene pool to work with in the future.
Make one villager chop wood then rest, chop wood, then rest. Make another villager pick up wood and build/repair a shelter. This is the most efficient way to build and maintain shelter. Do this once for each shelter and get the kids helping out too to increase their fitness.
When a villager's health begins to decline with age (everyone dies eventually), let them become parents, or if they are really fit and good at chopping wood work them to death.
P.s. yes the simulation is supposed to be 'slow'. When you have a huge village trust me, there is a lot to micro-manage.
That's all I can think of.
Good luck!