
Primordial Soup
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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* Kill fish-monsters and attach their body parts onto yourself to gain their ancient and mystical powers! *
Explore randomly generated dungeons and battle their randomly generated inhabitants. Shoot at the enemies and click and drag body parts as they fall off. The more parts you've collected; the faster you move, and each collected head can shoot!
Be careful, as the enemies shoot back.
If you lose all your body parts a timer will start to count down, and you need to quickly find some spare parts, or you'll die.
Controls:
*Tools used:
Unity, Visual studio, Blender, Photoshop, inudge, bfxr,
paint, chronolapse
*Known bugs:
- Sometimes, when a room is created and connected to another; it fails to make an opening from both ends.
- On rare occasions, enemy heads attached to the player won't get updated properly to player status, thus they'll continue to shoot enemy bullets. :P
-After restart, if you died on a later stage, the game will restart on that stage but it will still read as stage 1, until you enter a portal. I just discovered this, I will fix it asap!
- Pretty wonky controls, sorry about that. :/
Explore randomly generated dungeons and battle their randomly generated inhabitants. Shoot at the enemies and click and drag body parts as they fall off. The more parts you've collected; the faster you move, and each collected head can shoot!
Be careful, as the enemies shoot back.
If you lose all your body parts a timer will start to count down, and you need to quickly find some spare parts, or you'll die.
Controls:
Steer: arrowkeys or w,a,s,d.
Left-click to shoot, aim at mouse cursor.
Right click on a body part to detach it(only on the player).
Loose parts on the ground can be dragged and attached to the player. Grab with left mouse, drop the part near a connector(the white spots on the body parts) to attach it.
Shoot at the enemies to detach their parts, and use them to upgrade yourself!
*Tools used:
Unity, Visual studio, Blender, Photoshop, inudge, bfxr,
paint, chronolapse
*Known bugs:
- Sometimes, when a room is created and connected to another; it fails to make an opening from both ends.
- On rare occasions, enemy heads attached to the player won't get updated properly to player status, thus they'll continue to shoot enemy bullets. :P
-After restart, if you died on a later stage, the game will restart on that stage but it will still read as stage 1, until you enter a portal. I just discovered this, I will fix it asap!
- Pretty wonky controls, sorry about that. :/