Triple Threat

Triple Threat

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.83
coolness: 0.88
fun: 3.22
graphics: 3.19
humor: 1.47
innovation: 3.72
mood: 2.68
overall: 3.40
theme: 3.00


2-PLAYER GAME



Okay, I made a 1v1 iPad game that works pretty well on computers, besides the vertical resolution. I probably shouldn't have spent so much time working on touch controls during the compo though...

Anyway, your units 'evolve' with new attachments as the game goes on, and your strategy for controlling your squad 'evolves' as their capabilities change.

The winner of each of the first 3 rounds gets first choice of items. The winner of the final round wins the game.

CONTROLS:

PLAYER 1: arrow keys

PLAYER 2: WASD

NOTES:

- Bumping into other units locks up their controls temporarily, but does *not* hurt them, even though I totally made it look like it does.

- The items aren't vertically flipped for the second (top) player, so they'll have to do it mentally if they want to correctly predict what slot will be filled.

- If you can't see the whole resolution in the web build, try a downloadable version.

Tools used: Unity + RagePixel + CFXR + Garageband

Keywords: web, bullet-hell, bullet hell, shmup, multiplayer
Found a bug?
Tell us on Discord