Wow, great game! Managed to get 30/30 on my first try, just barely. Excellent sense of urgency, and I think the repetitive music was quite good along with the sound effects. I really liked that the circles disappeared when you run into them--made the game a lot less frustrating.
Nice that you made it simple and perfectly executed! I'd prefer some more mechanics (power ups, random counter-clockwise spins, .. ) but it's addictive ;)
I simply can't believe how great this is. Can't believe it. Fun, beautiful, polished to a fault. Publish it. Make people pay you for it. That's all there is left to do. My favorite touch (of many): the jiggling blue ball when you collide with something. Kids, study your linear algebra and maybe you, too, will be able to make a game like this someday.
This is fantastic. A really interesting use of the theme in using the hand of the clock as the thing that literally reshapes the world, and some sexy minimalist design going on with both the visuals and audio. One of the best I've played so far.
The most polished game I've seen so far. I loved that moment when I showed that clock hand who's the boss until stage gets difficult and table gets turned.
This game makes me think of some sort of inverse/frozen bullet hell. The graphics are very simple, but little bits of polish like the moving circle becoming an ellipse in the direction of motion, bouncing, etc give a very polished impression.
I liked discovering that I could pick up speed by bouncing against the outside, and that I could make some shortcuts by intentionally colliding with bits of the maze to make a passage.
Very nice game! Love the animation style.. Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
The graphics are very simple yet they are perfect for this type of game. I love the way the little dot deforms a bit when you move him and how it he jiggles when he hits something. The music loop even felt like it went with the clock thing you had going on. Adding some type of powerups might make gameplay a bit more interesting. Even so, I had plenty of fun with this one. Nice job!
Gorgeous game, nice playing, the little egg was anoying me quite a bit when it did its spining wheeling bumpy thingy. Good replay value, really addictive :) Although the theme connection is a bit thin here.
This game is fantastic. Lots of fun to play and a great challenge. Took me a few tries to beat it, but I love how most situations have more than one approach that can work, depending on your situation. Excellent job!
Great art and concept. Controls felt good. Difficult without being unforgiving. Enjoyed being able to break my own path at times. The music doesn't loop perfectly, which bugged me a little, but that's probably my only criticism here. Good use of the theme, and solid gameplay.
Nice one! I find it too easy to stick near the middle for the rest of the game. I can just stick near the middle and break through the bubbles. Ideally, there should be more densely-packed bubbles in the middle. Otherwise, well done!
Very nice game. Beat it on first try, lost 3 lives. I really loved the controls, they were just perfect, felt so natural. I really liked the sound effects, the music, not so much. A very good, and well polished game! Good job.
Awesome little game, was a little confused about how it used the theme at first, but seeing how it rotates every 10 seconds it makes more sense. The gameplay itself is fun, and the jiggle from hitting things is almost rewarding enough to not want to dodge things! Either way its a good looking game that played well.
Nice take on the concept, and quite a fun game to boot. I like the idea of "bouncing" if you hit another ball, but it needs to be tuned, sometimes it's just too punishing when you don't realise you've walked into a dead end. It's a minor gripe though. I think with a minimalist aesthetic like you've picked you need to choose really good colours and I think you didn't do that. The beige doesn't look too nice and the shadow behind the clock face is not too great. Also love the affordance of the heart following your dude around.
excellent! I love the level design. The fast inner paths vs the safe outer ones, the tricksy mazes that feint which way you should go, etc. very cool! nice work!
Really well done, enjoyed it. Only thing I didn't like was that if I got hit near the starting line of the arm, it would only go back to the starting line, making me likely to be hit again.
This is a fun use of the theme. I made it to level 20 and had some fun with it. There's not much temptation for me to try again, though, and I'm not sure why that is. It may be because bouncing off the balls and sometimes getting stuck in a series of bounces caused a lot of stress (in a kind of good way), but also some frustration.
Brilliant game! Played the web version but I've downloaded this as I'll be playing it again. Really great idea, kind of like a really stressful racing game almost. Fantastic.
Yep, this is thoroughly awesome. Lovely tight gameplay, great audio and graphics, the whole thing just feels smooth and satisfying. Perfect learning curve, too.
Wow, this game feels extremly smooth. Everything about it. Even losing a heart - it just feels like everything is factored into the normal flow of play. Part of it is probably the nice minimalistic soundtrack. The visual presentation is flawless. I REALLY like your choice to let obstacles hinder you, but that you can still break through, it just takes longer - that is not normal for this type of game in my experience, and after playing your game here, I think it should be. Good job there!
I really liked the risk and reward that was naturally built into the inner and outer circles of the clock! Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!
Great idea, altho i would love to be awarded for collecting the dots too :) gives a vibe of potential killer mobile game :) imagine if you would have to do it with fingers and touching the dots would increase the speed of the line.
Ah yeah, I just included the Assets folder because I figured the project metadata cruft was unneeded, but it does seem like importing the Assets folder into a new project results in some broken Inspector connections.
Updated the link to the full project, cruft included, lemme know if that works for you. If you have any questions about the code I'd be happy to answer.
lol those aren't seconds. Regardless game was pretty enjoyable. Gave my fingers some nice exercise. Made it to level 8 on the first go that i actually understood the controls.
Very well executed concept. Did end up dying unfairly after the game reset the timer right before I passed over 12 o'clock line, so I ended up losing all my lives in just a few seconds.
Fits well and challenging ! very cool mechanics. Favourite part is the decision of going the inner (shorter) or outer circle. Game is nerver unfair. would be interesting porting it to a touch device! Maybe tablet? go for it!
That was pretty incredibly made for such a simple idea, and the graphics fit so well! Did you manually put in each of those balls and when they would come in? Either way very great work!!!
@Croze: Thanks! I made a little level editor, and yeah, used it to put each of the balls in manually. Took a good chunk of a day to make, but was so worth it in terms of getting levels made quick and painlessly.
I like how the polar navigation made it feel a little like you were bending spacetime by cutting through the middle. I also liked how the next level is constantly fading into view.
Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close!
It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there.
Really cool stuff! The right amount of challenge and the concept is really creative. The way the ball subtly morphs shape based on your direction of movement is a nice nice touch.
Great entry! A simple, original, twist on maze mechanics married to beautiful execution and a very attractive aesthetic! Obviously this could be expanded - but why? It's a perfectly formed little game, built to serve the theme. My only issue with it is that it's a little easy to game the system and strategically identify barriers where it's faster just to bust through than to navigate around. Otherwise, splendid work!
Wow. Fantastic game. Nice art and very clever idea. Only issue was at first I thought I was controlling the arm :) Once I figured I was the blue dot...easy :)
Very nicely done. Attentive to details, like the circle stretching when moving. I firstly thought that the objective was to collect all the circles without being chased by the clock XD
great, solid and original. Reminds me of games like "hundreds". when I first started I thought I had to collect the dots instead of avoid but soon picked it up. great game.
Very very cool game, it felt extremely polished. Nicely balanced as well, I liked how it got harder around 12 and then gave you a breather before crushing you. The music fit the feel of the game well, and the audio and graphic feedback was very clear. Although it is another timer-based game, it felt very different, since the timer became part of the game. A refreshingly original take on the theme.
Such a well designed game. Love it! Controls were tight and my only minor complaint is the music. But still a lovely minimal and innovative game! Congratulations :)
Nice! Very fun. I felt both relaxed yet pressured at the same time whilst playing. I think the music was a good fit, and really liked the simple graphical style. I particularly liked how the balls would change shape depending on movement. I made it all the way through, and only lost my first life on the last level (so close!). Difficulty curve seemed pretty much spot on as well. Very nice twist on maze gameplay and just plain fun. Good work, especially for the 48!
R
Ray_Mickelino1 Sep 2013, 20:08
Awesome. The only thing that I would add would be some way to regain lives. Good job!
Magnificent. Bummed that I beat 21, but while the clock hand was resetting, meaning I was stuck at the start, and instantly lost. Beautiful art (I love the patterns!) and choice in music. What a fantastic 48 hour game!
it'd be nice to have mouse or gamepad control so you weren't limited to left/right/up/down on levels that require precision, but awesome game nonetheless
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raarlac8 Sep 2013, 08:02
It took me 8 levels to get the concept. Amazing game!! Props on level design
That was fun. I made it to level 13. I liked how one could create openings by hitting walls. That was a great touch. I added the source to my game as well if you still wish to see it.
Awesome! Great idea, nice level design as well. Totally would have been better with a piece of music that's more atmospheric, even if still tempo-centric.
Excellent work on every field. I had a lot of trouble to understand the controls, I thought you were actually controlling the clock, not the blue dot. I don't really know why my brain malfunctioned like that, but when I understood the controls, my experience was great ! I barely finished the 30 levels.
Wow, AFAIC - perfect game in every possible way. Great idea, design and implementation! I've barely started on voting but I bet this will stay on top for some time :) Good job!
Very nice work! Made it to level 14! Cool take on the concept! Nice sounds, good visuals. Nice *pop* when hits a side or something, on the character! 9/10.
Really fun and challenging game! Catchy song and fun obstacles to run through. Some of those levels got really tricky but I felt as though it was really well balanced. The feel of the controls was really good and accurately navigating the ball minefields was pretty fun! Nice use of the theme both in the literal sense and the atmospheric sense. Great job!
Comments201
nice work!
Good luck in the challenge!
I liked discovering that I could pick up speed by bouncing against the outside, and that I could make some shortcuts by intentionally colliding with bits of the maze to make a passage.
Did 29 out of 30. Damn you!
What an incredible game you did there though. Perfect design, very cool look, smooth gameplay, balanced levels, great learning curve.
My favorite so far. Superb job.
My favorite so far, and by far! Wonderful idea and design! Oh, and the theme <3
Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
Excellent work. Carry on :P
I like the idea A LOT!
Only suggestion - radial movement would be easier. So you move on a curve. left right - angle, up down - closer or further to the center.
Great job!
Good replay value, really addictive :)
Although the theme connection is a bit thin here.
And this is a quite original idea.
still trying to finish the game :)
very cool :D
-ENDESGA
I really loved the controls, they were just perfect, felt so natural. I really liked the sound effects, the music, not so much.
A very good, and well polished game! Good job.
Thanks for all the feedback so far! It's very nice to hear people enjoyed it, and there are some great suggestions (and valid criticisms).
This is a simple but very powerful rush game.
My trick to play it was to try to take the shortest inner path even if there is obstacles but destroying them.
nice level design
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Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!
Updated the link to the full project, cruft included, lemme know if that works for you. If you have any questions about the code I'd be happy to answer.
Made it to level 8 on the first go that i actually understood the controls.
Top marks
Good pacing, with tough challenges followed by a little room to breathe. I made it to 27! So close!
It would have been nice if the music changed as you progressed. And less twitchy gamers such as myself wouldn't mind some heart refills here and there.
Great job.
I firstly thought that the objective was to collect all the circles without being chased by the clock XD
The music fit the feel of the game well, and the audio and graphic feedback was very clear.
Although it is another timer-based game, it felt very different, since the timer became part of the game. A refreshingly original take on the theme.
The levels were really creative and well designed! And being able to brute force through any wall was great! (it saved me a few times)
It is ready to be in a game store today.
I had a lot of trouble to understand the controls, I thought you were actually controlling the clock, not the blue dot. I don't really know why my brain malfunctioned like that, but when I understood the controls, my experience was great ! I barely finished the 30 levels.