I was having a bug (where the camera wouldn't move with you, and the water seemed more solid than water should be), and it seemed to be caused by... pushing the PLAY button... I have been using the undocumented push-space-to-start method, which doesn't seem to cause the bug.
Anyway, I hope the reason you all thought it was tough wasn't simply because it was broken. It is a very hard game even when it is working correctly! Took out the play button for now.
If the bug still happens for you, I'd be curious to know. Can't seem to get it to happen when I push space to start, and too tired to try to figure out the cause right now!
Such an awesome game, I can hardly believe you made it in just this one weekend :) Controls were difficult to get used to, but in a good way. Once I had them down well enough it was really cool to try out different missile riding tricks. It seems like a rough learning curve, but it's fun even to only get a score of 2. Thanks for that experience!
Neat idea but I suck at it. I think I killed one ship in 10 tries :) Music was perfect and not annoying and added the experience. Work on the controls, which are very hard, and you have a winning idea? Maybe there are just too many rockets in the air leading to constant collisions (was in my case anyway). In the end it's too easy to fall and die and get frustrated.
Oh my am I bad at this game. I made only one point in all 10 attempts at playing and that was accidental. The game is hard to control and the only thing I seemed to be able to do was boost down into the sea.
Kept me playing for awhile, but the controls are really really hard. And sometimes if felt like the left and right arrow keys send me turning the opposite direction of what would seem logical to me.
R
raarlac18 Dec 2012, 17:08
I can't even describe how amazing this game is. Is incredible how you can get a high score in just a few seconds or you can play for long minutes and don't get even a top 10. Release a iPhone version with accelerometer control, touch to jump, online scores and I would play it forever. 5/5
I agree that the controls are a bit unintuitive visually, if you expect that ← and → are going to turn your dude in that *relative* direction. What the controls do is accelerate your guy in that *absolute* direction, so if you're falling down, pressing ↑ will slow your fall, even though it appears that you're boosting down into the ocean.
And thanks very much everyone for your comments! I agree this game is hard as hell... but I'm having fun trying to get to the top of my own leaderboards again, even if I ragequit every five minutes.
I'm really, really terrible at this game, but it's amazing. Love the controls, love the physics, love the idea, charming graphics, appropriate music - It was great.
Really fun concept, effective graphics. I wish the level scrolled infinitely. I was compelled to play it about 15 times, and eventually achieved an impressive high score of 2.
Very challenging! But, once you destroy your first ship, you're compelled to yell "HELL YES! GOT ONE!" Great job and bonus for adding a Leaderboard! :D
Oh boy, I didn't manage to score more than 1 point in more than 20 tries but I love it. I am amazed at the consistency of the work : simple but efficient gameplay, simple but beautiful graphics, simple but funny music and sound fx. I'll bookmark this one.
This is a bit too hard to play for me. You get little sense of movement when there is just one missle on the screen and nothing else. It's also not clear where the borders of the playing field are. These things make the game even harder than it already is. I do really like the concept.
But the game is freaking hard. My best score is... 1 !
It took me a while to figure out that in fact that increasing the score was not done by exploding missiles between them nor collecting coins... but by destroying ships haha.
But you should change the controlls, they get inverted when you are upside down (if you are falling upside down, when you turn left, the guys turns right, which happens to be the left side of the screen, but it is impossible to play with this, when you are moving up and you starts getting down, the controlls sudenly change the sides..)
Nice concept! It takes a while to get used to the controls (particularly moving over the missile to steer and remembering to grab it at the proper times) but it is fun.
As a suggestion, I think it would be helpful to have a more zoomed-out view or some sort of mini map. At times it is hard to know if there are ships or missiles nearby.
Awesome. Fun to play and the whole experience is very polished. It's a good challenge though. Maybe it would be a good idea if it started off a bit easier to ease new players into it. Great job!
I don't think I ever got the hang of these controls, which is a shame because the graphics, sounds, and visual style are all top-notch. It's funny and cute, but I never felt like I could intentionally do anything I wanted to.
Very hard, but REALLY fun. Great idea! You should polish it some more and release it on like IOS or something. You'd be VERY rich. I see this being the next jetpack joyride game, but this would actually be fun ;)
Really hard to get used to the controls...as soon as I jump, all hell breaks loose. It gets more fun as you get a hang of the controls. I like the sound effects of the dialog and a nice music. Props for online score!
I feel like this is too frustratingly hard to be as much fun as its potential.
Just a couple mechanics that favor the player instead of screwing with the player would make this a whole lot more enjoyable. Like being able to jump upwards past missiles instead of being knocking downwards off of them, or explosions from missiles always shooting you at least a little upwards (instead of quite often firing you down at the sea), or a little bit better air control (like whenever you land on a missile you get back all your flying power), or something. I think a couple too many things interfere with the player as it stands, I felt more often than not I would die to no fault of my own.
Maybe just if the start of a game was a little more straight forward and then it ramps up the difficulty/complexity (to the current difficulty) it would feel a bit more satisfying?
Though it's a very cool, very elegant design. I must have tried beating my highscore of six twenty or thirty times.
Comments103
Anyway, I hope the reason you all thought it was tough wasn't simply because it was broken. It is a very hard game even when it is working correctly! Took out the play button for now.
If the bug still happens for you, I'd be curious to know. Can't seem to get it to happen when I push space to start, and too tired to try to figure out the cause right now!
Good idea and really fun!
Is incredible how you can get a high score in just a few seconds or you can play for long minutes and don't get even a top 10.
Release a iPhone version with accelerometer control, touch to jump, online scores and I would play it forever.
5/5
< > ^
It's really tough...
I am amazed at the consistency of the work : simple but efficient gameplay, simple but beautiful graphics, simple but funny music and sound fx.
I'll bookmark this one.
But the game is freaking hard. My best score is... 1 !
It took me a while to figure out that in fact that increasing the score was not done by exploding missiles between them nor collecting coins... but by destroying ships haha.
But you should change the controlls, they get inverted when you are upside down (if you are falling upside down, when you turn left, the guys turns right, which happens to be the left side of the screen, but it is impossible to play with this, when you are moving up and you starts getting down, the controlls sudenly change the sides..)
As a suggestion, I think it would be helpful to have a more zoomed-out view or some sort of mini map. At times it is hard to know if there are ships or missiles nearby.
Improve: a tiiiny bit to hard =) Also no goat.
just 2... why I'm so bad?
I like the physic on missile this is a great feature that make the gameplay more fun and interresting!
Just a couple mechanics that favor the player instead of screwing with the player would make this a whole lot more enjoyable. Like being able to jump upwards past missiles instead of being knocking downwards off of them, or explosions from missiles always shooting you at least a little upwards (instead of quite often firing you down at the sea), or a little bit better air control (like whenever you land on a missile you get back all your flying power), or something. I think a couple too many things interfere with the player as it stands, I felt more often than not I would die to no fault of my own.
Maybe just if the start of a game was a little more straight forward and then it ramps up the difficulty/complexity (to the current difficulty) it would feel a bit more satisfying?
Though it's a very cool, very elegant design. I must have tried beating my highscore of six twenty or thirty times.