A Maze Game

Overall★★★★★★★★★★1.85
Fun★★★★★★★★★★1.80
Innovation★★★★★★★★★★1.43
Theme★★★★★★★★★★1.42
Graphics★★★★★★★★★★1.51
Audio★★★★★★★★★★1.56
Humor★★★★★★★★★★1.45
Mood★★★★★★★★★★1.55
Coolness★★★★★★★★★★100%
Read the README for controls, and bit of background to the game.

EDIT: It's just today dawned on me that although I've been around the Ludum Dare scene for quite a while now, I've never seen what it's like behind the submission process. Hence the lack of updates til just now.

Anyways, for those of you who don't follow me on Twitter, this game was made in approx 10-12 hours. And I also created a Jam entry (http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19372). So two entries for my first Ludum Dare! Woo!

Comments26

matthias_zarzecki15 Dec 2012, 15:36
You made it, woo!

It's somewhat fiddly, but the acceleration is a nice touch. Too bad you didn't have more time.
hannardynamite
hannardynamiteauthor15 Dec 2012, 16:11
The movement was very trial and error. The values I used were the lesser of many evils!

But yeah, I've finally made it! :D
CNIAngel15 Dec 2012, 16:18
I love mazes :D Great to see you finally did something for a Ludum Dare.
Adok15 Dec 2012, 18:26
It's quite fun. Maybe a timer would have made it more challenging.
Zed17 Dec 2012, 21:06
I am AMAZEd by this game.
mcc
mcc19 Dec 2012, 09:57
what a straightforward name! the movement was pretty awkward and i got stuck on corners a lot because of the shape of the avatar.
delpes
delpes19 Dec 2012, 13:02
Mazes where nice but sadly no real challenge : /
TheMelon19 Dec 2012, 13:23
Great little maze game. Would of loved not getting caught on corners so I could attempt a speed run.
caranha
caranha21 Dec 2012, 12:18
Welcome to Ludum Dare!

You took the time to make a title screen, and the acceleration felt nice. The collision detection was also without problems!

A few simple suggestions to improve your game:

1- Regarding collision detection, you could try to detect if the collision happened in the horizontal or vertical axis, and remove the speed in only that axis. The end effect is that the player will "slide" when colliding to a wall, instead of stopping immediately. I think this would make the controls more satisfying.

2- When you collect all the pieces in a level, it is not obvious that you need to go to the exit. I thought that the game had ended there! You should light up the exit or something.

3- One think that make even the simplest game a lot of fun is score! If you kept a running clock, the player could try to challenge himself to finish your maze in as little time as possible.

See you next LD!
HeXoT21 Dec 2012, 12:54
Very well done game.

ust one thing, but the shape of the player made it hard to avoid collisions with the walls :/
char68
char6821 Dec 2012, 17:40
I wish I would bounce off the walls when I hit them. It seemed really hard to navigate through the halls, but the acceleration was a nice touch!
h.attila
h.attila21 Dec 2012, 19:35
I don't understand why I'm the villain in this game...
hannardynamite
hannardynamiteauthor21 Dec 2012, 22:53
Basically you're an accidental villain in that whilst you've "collected" friends, you've also taken the suns away from hundreds of solar systems. Ergo potentially killing billions of life forms.
BrothersT
BrothersT22 Dec 2012, 02:19
Well it does exactly what it says on the tin!
Dark Acre Jack23 Dec 2012, 03:23
This was...

a MAZE ing.

YEAHHHHHHHHHHHHHHHHHHH.
Neonlare27 Dec 2012, 07:29
Welcome to Ludum Dare! Good first roll mate, but a bit hard to control.
TwilightFlandre2 Jan 2013, 22:29
Welcome to Ludum Dare!
It was a good first game and doing anything in 48 hours is an impressive feat in it of itself. I just think there's several simple things you could do to vastly improve the game. First I felt that the movement was awkward. While the acceleration is fine, the starting movement is rather slow. It also took me a little while to figure out what to do after I collected all of the stars since the exit wasn't very apparent. Finally, I agree that there should be some kind of score system or time based restriction to give the player a restriction or another goal besides "collect all of the things". Regardless the game is a good attempt.
ilo3 Jan 2013, 01:48
I like the premise behind the game. :)

An alternative way of introducing challenge into the game might be to make the star grow as it consumes other stars, so the player has to plan their route through the maze and avoid getting stuck.
AdventureIslands
AdventureIslands3 Jan 2013, 21:00
Too bad the villain theme didn't really show in the game itself. Is something supposed to happen after collecting all the starts?

Like others have said, the controls could use some fine tuning.
eli
eli4 Jan 2013, 10:33
I understand this is your first LD -- congratulations!!
You put a lot into this. Keep it up!
HeyChinaski
HeyChinaski5 Jan 2013, 20:30
Nice simple maze game. Well done.
RawBits
RawBits6 Jan 2013, 14:04
I would up this for the maze... :)

...although I don't think pixel based movement is a good idea here. Together with the momentum makes you stuck on the walls. To overcome this you need to implement slipping on walls - maybe using a circle for collision but that will look bad at the end of the walls.

The entrance or at least the exit should be signed somehow - it's hard to see even if it is a the same place every time. Like with a big ass yellow arrow pointing to it.

Also from the second level the sound is gone. Bug?

That's all I can say. Maybe it would be better if you concentrate only on one game and add actual game elements to this one - I don't know the circs. Anyway it's a nice 1-2 hours of work. Is this your first time? In that case you have a nice start! Keep up! :)
JacksGamesSucks
JacksGamesSucks6 Jan 2013, 16:32
i would implement few additional features:
- maze should be generated randomly
- you need to be very precise when turning in routes in maze : you should allow to turn easier (not stack in wall just because 1 or 2 pixels)
SuperDisk6 Jan 2013, 22:09
Erm. I'm not really sure why it gets all the raving reviews it did. Most people comment stuff like "You made a game congrats" signaling that they're voting on it for you rather than the game itself.. anyways

The game was.. not themefitting at all, and actually quite weirdly put together. It uses MMF2's built in 8direction movement, you get stuck on walls, the theme doesn't make sense, the graphics were subpar, and the stars look stretched out by MMF2's resizing tool. Sorry :\

Once I beat the first level, I could bear to play on because it was really just clumsily floating through a maze.
impulse98 Jan 2013, 00:36
The movement felt a bit rough and I'm not sure how this game fits the theme. But congrats on finishing it, anyway.
azurenimbus
azurenimbus8 Jan 2013, 00:46
Welcome to the dare! Hopefully you had a good experience :)

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