
Ludum Dare #28compo
Direction
Based on the theme of 'You Only Get One', I came up with the idea of 'You only get one direction'. No, not the band.
You can only move in one direction. But be careful, there's nasty red projectiles out to get you!
Made with MMF2, Paint.net and Bosca Ceoil
You can only move in one direction. But be careful, there's nasty red projectiles out to get you!
Made with MMF2, Paint.net and Bosca Ceoil
Genres: action
Comments20

Mezzenstein15 Dec 2013, 13:49
Yeah the game is pretty nice! I had fun playing it, but it's pretty hard if your position is near the borders.
60715 Dec 2013, 19:10
It's a pretty hard game, it's only a bit weird where you'll get when you exit the screen via the top. I mean, I often died cause I got out of the screen and appeared somewhere in front of a red pixel.

ChrisMingay15 Dec 2013, 20:16
One Direction, the game!

GarethIW17 Dec 2013, 11:40
I also found it quite difficult, until one retry I just held down the up button and fluked a score of 11!
I'd suggest maybe having the player respawn at the bottom of the screen each time, rather than a random Y position (still keep the random X position).
Good choice of music too.
I'd suggest maybe having the player respawn at the bottom of the screen each time, rather than a random Y position (still keep the random X position).
Good choice of music too.

Muciojad18 Dec 2013, 18:04
It's quite funny and demanding, I like it. Good work!

Dir3kt18 Dec 2013, 21:14
Interesting concept. But it was waaay too hard. Maybe enemies should move slower, at least at beginning?

bradleypollard21 Dec 2013, 11:57
I think the projectiles are a bit too fast, considering how you move. It's basically impossible to react to them if you're off centre and it becomes a game of luck.
However, interesting execution of the one direction idea.
However, interesting execution of the one direction idea.
dqmhose22 Dec 2013, 20:05
Took me a while to get the hang of it. It's one of those games I really suck at, but it's fun and challenging! :D
Benjamin22 Dec 2013, 20:13
The idea of putting scrolling bonus on top and the hypnotic bgm are good.
You should make sure people dont respawn on bullet. Death on the is game seems a bit unfair since you dont have time to avoid bullets even if you watch closely on the side walls. Things get worse if you respawn left or right because you have 0 second to react on incoming bullets.
You should make sure people dont respawn on bullet. Death on the is game seems a bit unfair since you dont have time to avoid bullets even if you watch closely on the side walls. Things get worse if you respawn left or right because you have 0 second to react on incoming bullets.

x70x22 Dec 2013, 21:20
I think the main thing keeping me from replaying is how I can randomly be killed immediately after respawning. Interesting idea though.
Zephyr Raine22 Dec 2013, 21:30
Hardcore game is hardcore ! But the concept fit totally the theme. =)
The music is a bit repetitive and the mechanics hard to assimilate but innovating.
challenging game anyway !
The music is a bit repetitive and the mechanics hard to assimilate but innovating.
challenging game anyway !

stvr22 Dec 2013, 22:02
Well you fit the theme nicely, and having some kind of semi-random respawn mechanic is an interesting solution to problems inherent in unidirectional gameplay, but the unpredictability of spawns makes this far to frustrating and not enough fun.

LordHellMaX22 Dec 2013, 22:29
Seems very luck based, as others have said. But concept is interesting and has some potential to become a nice skill/reflex game. :)

dalbinblue22 Dec 2013, 23:15
Nice use of theme. I found it very difficult to dodge as the red blocks move very fast and you can spawn on the side of the board where there is no way to dodge. I would also suggest a faster restart for the game by pressing "R" or space to take you right back into the game rather than the two buttons.

tobbez23 Dec 2013, 03:30
The time you have to dodge the red balls is too small. Once when I reached the top I teleported somewhere where I got stuck and couldn't get hit. Nice idea for the theme.
OnlySlightly28 Dec 2013, 00:50
I really liked the color scheme.

Novodantis28 Dec 2013, 01:48
Pretty inventive, but it is indeed rather hard. The random placement after going off the top of the screen makes it very hard to stay in control. I found the most success seemed to be had by holding down the button and hoping for the best. Sound was a definite plus; simple, but effective.
rezil28 Dec 2013, 03:17
The biggest issue was spawning randomly on the screen and not knowing whether you'd have enough time to avoid the projectiles or not. Otherwise it was alright.

SnoringFrog2 Jan 2014, 04:03
The random respawn locations and speed of the enemies made this game feel nearly impossible. I did almost as well by just holding up and never letting go as I did by actually trying. Although, after a while I did somehow manage to get a score of 11. I liked the idea of it, it just needs something to help it not feel so aggravating, especially if you respawn on the far right of the screen.
Maybe if there were bars that moved left/right up/down on the edges of the screen to indicate your respawn position? That way, you could have an idea of where you would end up. That's what immediately comes ot my mind at least, not sure how well it would actually work.
Maybe if there were bars that moved left/right up/down on the edges of the screen to indicate your respawn position? That way, you could have an idea of where you would end up. That's what immediately comes ot my mind at least, not sure how well it would actually work.





also R should make the game restard immediatly not bring you back to the main menu.
great game