The Banker

by gazok
Overall★★★★★★★★★★2.57
Fun★★★★★★★★★★2.43
Innovation★★★★★★★★★★2.13
Theme★★★★★★★★★★3.33
Graphics★★★★★★★★★★2.00
Audio★★★★★★★★★★1.25
Humor★★★★★★★★★★3.67
Mood★★★★★★★★★★2.51
Coolness★★★★★★★★★★94%
The Banker: An Atrocity in Three Parts.

Made in C++ from scratch under strict LD48 rules, just started a day late.

Instructions:
WASD/Arrows to move
Space to interact.

To interact with people, you first have to talk to your boss.

Linux:
Requires libSFML2

Windows:
Should work straight out of the box - please say if it doesn't!

screenshot

Comments29

Hume
Hume18 Dec 2012, 05:44
Linux only! Hard core.
Gazok
Gazokauthor18 Dec 2012, 05:47
Heh, currently building SFML and Boost for Windows so I can port it.
dalbinblue
dalbinblue18 Dec 2012, 06:48
Pretty funny; really slow movement though.
recursive frog
recursive frog18 Dec 2012, 07:09
Most of the humor wasn't my thing, but the ending was most definitely a giant LOL. Good job on busting that all out with the tools at hand in three days!
Verrazano
Verrazano18 Dec 2012, 07:12
My favorite part was the penguin suit, however I didn't feel the theme so much as I felt vulgar, but that's ok, could have done with some generated 8 bit music.
sev_inf18 Dec 2012, 07:21
Pretty good.

1. Play the game and rate game honestly.
2. Rate the game not even downloading it.
3. Steal author's clothes.
Gazok
Gazokauthor18 Dec 2012, 07:22
Well, there were meant to be more "evil-banker"-themed jokes, but I had to cut a lot due to time constraints, including writing. If you hadn't noticed, I did all of the art in an hour :P
MichaelJLong
MichaelJLong18 Dec 2012, 08:04
Funny, fits the theme, entertaining. Good Job!
jerrre
jerrre18 Dec 2012, 08:21
Hmm no OSX too bad, shouldn;t be too hard to port
BlackBulletIV18 Dec 2012, 10:08
Sorry if this seems stupid, but what do I do? I can't get past those people in the in the hallways. Am I supposed to interact with them somehow?
Gazok
Gazokauthor18 Dec 2012, 17:30
@BlackBulletIV Yeah, sorry, I should have put up some instructions. They're up now.
EatenAlive3
EatenAlive318 Dec 2012, 19:57
Haha, funny. I liked the story.
master4523
master452318 Dec 2012, 21:01
Unfortunately the text doesn't seem to show up correctly: http://imgur.com/SR9Lc
I couldn't really understand what I was doing, I'll just wait for a fix before rating this game.
Claite19 Dec 2012, 06:26
Oh Gazok, I like your style. Steal his clothes! hahaha
Well played.
Nehmulos
Nehmulos19 Dec 2012, 18:51
I really like your humor. I had a lot of fun with the dialogue and the choices provided. The walking was a bit boring. I'm sure you could write hilarious text adventures.
markengley
markengley19 Dec 2012, 21:21
This amused me far more than it should have :)

Are you british by any chance? I feel like you must be. My british sense is tingling.
someone
someone19 Dec 2012, 21:30
Haha, that was great.
A bit slow though considering how far you need to go.
PaulSB
PaulSB19 Dec 2012, 23:44
Heh, well that was an amusing little adventure. Bit slow with the walking along the same grey space repeatedly but it was all about the quirky narrative here.
h.attila
h.attila20 Dec 2012, 03:40
Very funny game, although the character could've moved faster.
Sgt Squirrelly20 Dec 2012, 03:46
Loved the Penguin part haha. Great work. Wish it could have been a little more polished (i.e. sound and animation), but good jokes can cover little things like that. Good job.

Also, thanks for the feedback on my game, should have the PC link working again
mcc
mcc20 Dec 2012, 04:39
i LOVED the writing and the concept! i just wish it was more fun to play, adn the movement wasn't kinda screwy. sound would be nice too. but plz keep on making games!
BrothersT
BrothersT20 Dec 2012, 16:31
Nice. Pretty funny.
otus20 Dec 2012, 16:39
Cool and funny game! :)
Steal clothes!
FrederickK21 Dec 2012, 00:34
Extra point for the Dr.Who reference.
jackspinoza
jackspinoza22 Dec 2012, 03:02
"kicking the habit", very good
Starspell
Starspell22 Dec 2012, 23:08
The more you have on screen i.e. the more you render and draw the slower you move. You really need to optimize that ^^;

The game is kinda tedious but I managed to get to the end. Not a bad idea.
Gazok
Gazokauthor23 Dec 2012, 13:35
Huh. I wasn't even aware the default SFML window allowed resizing, but all I'm using is the standard SFML draw function. On the other hand, it could be the overhead of X "if(visible)" checks, and I hacked movement in in about a minute, so it's frame-rate dependent. Not noticeable on my relatively underpowered laptop.

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