the BRINK

by radmars
Overall★★★★★★★★★★3.95
Fun★★★★★★★★★★3.67
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★3.77
Graphics★★★★★★★★★★4.52
Audio★★★★★★★★★★3.98
Humor★★★★★★★★★★2.70
Mood★★★★★★★★★★3.89
Coolness★★★★★★★★★★100%
the Brink.

arrow keys to move

x - weak attack

c - strong attack

v - dash

break the orbs to progress~

watch out for that doctor!

Team RADMARS:

Brendo - level design / level painting

Adhesion - programming / music / sfx

emarcotte - programmin'

spacemars - art / level painting

tokken - art

Comments37

loren18 Dec 2012, 03:03
Loved this, will be playing it more for sure. Great job with the sprites!
zerebruin18 Dec 2012, 03:31
Excellent atmosphere & good gameplay. The read hearts are *really* annoying :D
RobKat18 Dec 2012, 16:07
I want more! Seriously got immersed in this game, want to know what its all about, the music really highlights the character and man are those hearts annoying, good though:D
arch.jslin
arch.jslin18 Dec 2012, 17:13
Amazing game. Feels like there's so much more to it.
netmute
netmute18 Dec 2012, 20:32
This is beautifully executed on every level. I almost felt like sitting in front of my SNES.
zeh
zeh18 Dec 2012, 20:50
Another masterpiece. Bravo.
Sestren19 Dec 2012, 02:12
The sound of the hearts dying was annoying at first, until I realized you could stun them and dash past. Really fun game, and brilliant graphics and sound. The final boss was strange and creepy. Loved the game.
Husky
Husky19 Dec 2012, 13:09
Amazing! I love the game!
The art style, animations, system, and the ending!
Really impressive, good job!
mokujin19 Dec 2012, 18:15
Best pixel-art game i seen at this competition! Excellent!
MadBill20 Dec 2012, 02:28
These guys are the bestest.
AhNinniah
AhNinniah20 Dec 2012, 19:48
Very beautiful and interesting game! A bit hard for me, but still it's great!
SaintHeiser22 Dec 2012, 05:45
Strange game. Visuals are looking cool and music is good. but I can't figure out what I need to do in this game. I'm break all violet orbs and what? Red orb is locked...
Good work anyway =)
Starspell
Starspell23 Dec 2012, 00:26
Beautiful game. Got a tad annoying in places with the hearts and walking near corners, felt a little clunky too - but these are all nit-picks.

Nicely done.
someone
someone23 Dec 2012, 00:29
Very nice.
Seemed a bit glitchy for me, and the orbs were still collidable after they were destroyed.
ramoncb23 Dec 2012, 00:30
awesome graphics and a very smooth gameplay, very polished!

I hate those happy hearts xD
awppy23 Dec 2012, 00:38
The music kept cutting out on me in stage 2 and stage 3. After about 20 seconds or so, it'd just stop.

Took me a while to really figure out what was going on, and the lack of direction made it feel like I was wandering aimlessly until I started to learn the level layouts.

I have to give credit to the visual design. They way you start out on the clouds, then make your way into what I thought was a hospital gone wrong, to the final area, to the ending - it put EVERYTHING into perspective and wow. I didn't think about what I was doing until I was done, and by then it was too late.

Very potent.

Also the kick animation is adorable. Bunch of happy little hearts clinging to you. So satisfying to kick them away. Piss off! Needed more knockback, though.
krutech26 Dec 2012, 00:54
Great tiles and sprites. Cool game.
Mesene26 Dec 2012, 01:09
Nice art and gameplay :) I enjoyed it!
rvmook
rvmook28 Dec 2012, 18:20
Very complete and impressive game.
Jeremias
Jeremias28 Dec 2012, 19:23
Interesting use of the theme. Perhaps destroying private objects of the man who fights the death instead of orbs and important places of his life instead of cloud worlds? Like you did with the hospital.

Nice atmosphere made by the lovely graphics, sound effect and music. Really good job.

Sadly it gets a bit too easy, if you always push the keys for the strong attack and the dash simultaneous.
Van Merwan
Van Merwan28 Dec 2012, 21:49
Maybe you should add a little power-up progression because I found it slightly repetitive. But maybe I ask too much because the rest is absolutely amazing.
Zelen3d
Zelen3d28 Dec 2012, 22:46
I played to the end, and now I feel bad. Good job with the sprites. they are magnificent.
RosyPenguin
RosyPenguin29 Dec 2012, 04:34
Just beat the game! A massive amount of content, very well done.

That many-armed boss was a bit annoying when he would paralyze you with his shot and you were surrounded by hearts; it made moving near impossible unless I spam the dash button repeatedly. Also, I kept wanting to hit spacebar which would scroll the webpage down.

Otherwise, amazing gameplay. The music, art, and setting worked really well to set a mood and tell a story. Wonderful job!
tonithy29 Dec 2012, 10:34
Wow. Realized what I was doing when I beat the game. Definitely felt some kind of way. Awesome game. Well implemented and great graphics. One thing, when in the room with the final boss, I was surrounded by hearts and I almost got locked in stun because of his high rate of fire a couple blond heads and all the hearts. Can get to be too much if enough follow you.
Gareth Jenkins29 Dec 2012, 11:18
Fantastic stuff -- first use of the theme that both simple and well done. Love it.
Joseph Miller31 Dec 2012, 01:04
Astonishing game. Really superb. The level design was awesome, though sometimes I felt myself backtracking quite a bit. The art design and graphics as great as was the sound. This really felt like a great jam game in that it clearly allowed a huge amount of great content to be made and put together in a really focused way.
zenmumbler
zenmumbler4 Jan 2013, 10:09
Very nice full game design with end-boss and sad conclusion. Music, play style and art reminds me of good SNES era games. If you can expand on this later can you add 1 or 2 levels at the start to get used to things? Right now you're kind of thrown right in the middle with no explanation (also like SNES era games). Brilliant entry, well done.
SiENcE4 Jan 2013, 10:27
Nice to see a melonjs game. Last LD i also made one. Great gfx and the music fits well. Gameplay is also nice. Reminds me on Binding of Isaac :).
Mase
Mase4 Jan 2013, 19:36
I enjoyed swatting away enemies and using the dash to move around. I could've used a radar or something. . . I lost 100 seconds backtracking to find a purple orb in the third level, and as a result lost almost instantly when I reached the boss. I realize that radar would lessen the searching/exploration aspect of the game, but maybe some kind of balance could be reached, like if after 20 seconds an arrow points to the nearest orb.
Gungnir
Gungnir5 Jan 2013, 08:46
Good atmosphere, great visuals and cool use of theme. Every enemy is extremely annoying. I wasn't quite lear why movement speed was reduced in some cases. The immunity period after damaging enemies seemed excessive, and removed the opportunity to really lay into them with those sweet attacks. Raining punches on the orbs, on the other hand, was extremely satisfying. Wish the tumor explosion wiped out surrounding enemies.
Jiggawatt5 Jan 2013, 18:20
Seemed a bit glitchy and laggy. I like the presentation, the audio in particular feels like it really adds to the atmosphere, rather than being a "necessary evil".
azurenimbus
azurenimbus6 Jan 2013, 21:22
Fuck, only 72 hours and you made this?

Really polished experience. I felt after a while it does get a bit repetitive, but so did most of these games back in the day (and today) :D so it could just be my personal taste.

The concept is great, and the execution is pretty damn near flawless. I can only imagine what you'd be able to accomplish in a post-compo version.
kato9
kato96 Jan 2013, 22:55
Really nice polish on the look and feel of this one. Wonderfully bizarre setting and art direction - and it all made sense in the end.
SonnyBone
SonnyBone6 Jan 2013, 23:31
RadMars logo is rad. Loved just about everything about this. The red hearts were very bizarre. Couldn't understand why some seemed to die with two shots and others took a million. Strong attack didn't seem to hurt more, just had more knockback. Great sprites, nice audio, and great interpretation of theme! SOLID WORK!

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