Trashock Alpha

Trashock Alpha

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.10
We were quite in a rush in order to achieve our goal, and ultimately, we didn't. So please enjoy this alpha-version and expect a post-compo further development!

Here's the readme (included with the game too):

Trashock Alpha

Made for Ludum Dare #25 Jam.

How to play:

Controls:

Select the item from the main menu.

You can switch between music styles by clicking the "Music" item.

Click or press SPACE/ENTER to fast forward/skip the text. Press ESC to skip all the text.

In-game press ESC to return back to the main menu.

Use arrows or WASD to move your unit. Move mouse to aim.

Mouse Wheel - cycle through weapons.

Keyboard buttons 1, 2, 3 - switch to specific weapon.

Left Mouse Button - shoot with selected weapon.

Right Mouse Button - shoot with all available weapons.

Save game with F5 and load with F6 or from the main menu.

Switch screen mode with F4.

Gameplay:

Watch your hit points, heat level and ammo.

1. If your hit points get under 1, you explode.

2. When you overheat (beyond 100%), you lose hit points. The more is the overheat, the more you get damage. If you move, you produce more heat and slow down the recovery.

Your heat level is raised by your shots, and by receiving enemy shots.

3. When you have no more ammo, it's almost as if you already lost.

HP and ammo cannot be replenished. Coolness is regained automatically.

Your mission is to destroy the enemies and evacuate to your start point - the center of the map.

Authors:

Programming: HD408

Spriting: Yuuri

Music: Mr. RK

Tools used:

Engine: Game Maker 8.0 Lite

Graphics: GM built-in sprite editor, and I forgot to ask Yuuri

Music: FL Studio

Sound: sfxr

17.12.2012
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