Astral Offset

Astral Offset

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.84
coolness: 0.74
fun: 2.68
graphics: 3.43
humor: 2.10
innovation: 3.57
mood: 3.04
overall: 3.10
theme: 2.38
Timelapse: http://youtu.be/j0HmuHKOBvU

Steer - W/A/S/D or Arrow keys

Sword slash - Left Mouse Btn / L Ctrl

Move crate - Right Mouse Btn / L Alt (recommended in webplayer)

You can also play using an Xbox 360 gamepad or similar:

Move crate: A | Sword slash: B

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I didn't manage to implement a tutorial on time(might add it in a postcompo version based on feedback. The following are some hints on how to play the game, as it might be a little confusing:

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I wanted to incorporate the theme in the gameplay somehow. I decided to try to create a game in which you have two representations of the game world.

In Astral Offset you play in a 3d world while overlooking a simple minimalistic 2d world as well; the "astral plane". Pay attention to what happens in the astral plane and what effects it has as you play the game.

More info here:

http://www.ludumdare.com/compo/2013/04/29/astral-offset-mini-post-mortem

Potato enemies can be killed with the sword, the astral beings however must be defeated in their plane of existence.

Keys are scattered around the world and you'll need all of them to win, enemies drops keys as well. Crates can be pushed around or beamed as energy to the astral plane by slashing them with the sword.

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Found bugs:

* Sword slash active even though animation has stopped.

* Teleport cubes/crates sometimes get stuck far away from the player(feels like the camera controls them).

* More than one teleport cube can be slashed at the same time, and none is returned on hit(game breaking).

Feedback:

* Add mouse lock

* Improve depth perception/avoid dizziness

* Sword combat weird/hard/glitchy, maybe add auto targeting+ranged weapons?

* Tutorial to better explain concept

* More content :)
Found a bug?
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