austerity

by wlovas
This is an exploration of minimalism in game design, loosely in the tradition of text adventures, offering one personal perspective -- the author's -- on an answer to the question, "What is a game?" It strives to retain an austerely minimal aesthetic while incorporating many classic elements seemingly essential to game design: interactivity, discover, surprise, rewards, ... and a twist!

Also, speed runs.

Written as a console app using pure SML '97 with no libraries or nothin'. The source should compile under pretty much any SML compiler; i used SML/NJ and MLton to develop. Binaries are available for ancient OS X, antique Windows, and quasi-modern Linux.

Comments8

LrdKzrth29 Apr 2013, 13:59
I don't know what I'm meant to be doing. Nothing I typed seem to work.
wlovasauthor30 Apr 2013, 04:14
Keep trying! :)
heuermh30 Apr 2013, 04:17
I was able to get farther than the first commenter but I still don't know what is happening.
wlovasauthor30 Apr 2013, 22:27
Well, I hesitate to give too much away, but I suspect a common failure mode is overthinking it. Try pretending that you don't know anything about how games work.
raoz1 May 2013, 14:22
I don't understand!
Tom 7
Tom 73 May 2013, 18:00
I liked it. A good, satisfying abstract question & answer game.
titi98713 May 2013, 17:27
I can't play on Linux.
Unable to launch binairy file.
dick_claus18 May 2013, 04:53
Nice exloration and logic game. I managed to finish it. At first it was not obvious, but later I figure out the logic and learn it. It is interesting how our brain will learn and start teach somebodies different logic.

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