Ludum Dare #26compo
D.RE.U
A platformer all taking place in one screen's worth of space with portals and level modification. Hence, a lot made from a little, which is the idea of minimalism.
It reminds me a bit of a poor-graphics version of Nitrome's Test Subject Blue and sort of a storyline like Portal's.
It has a level editor, the button to go there is at the bottom-left of the title screen.
I may expand this description, later, but right now there's no time. I spent most of submission hour on bugfixes. (That is allowed, by the way.)
Oh, yeah, maybe I should mention that I used FlashDevelop, Flixel, GIMP, SFXR, Autotracker-bu, Audacity, and DAME. I hope I didn't forget anything.
Important thing to know: The tutorial guy lies a lot.
It reminds me a bit of a poor-graphics version of Nitrome's Test Subject Blue and sort of a storyline like Portal's.
It has a level editor, the button to go there is at the bottom-left of the title screen.
I may expand this description, later, but right now there's no time. I spent most of submission hour on bugfixes. (That is allowed, by the way.)
Oh, yeah, maybe I should mention that I used FlashDevelop, Flixel, GIMP, SFXR, Autotracker-bu, Audacity, and DAME. I hope I didn't forget anything.
Important thing to know: The tutorial guy lies a lot.




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