Control the "widget" with mouse, keyboard, or touch; it'll work on PCs, tablets, mobile phones, whatever supports HTML5 canvas. And just to round off that convenient array of keywords, it's a Web game.
I "took it easy" this time, didn't even start until about 30 hours in. I think I made something interesting, though; I've had some fun messing around with it. It probably looks like it originally had a pretty big scope, but this is actually about what I was thinking of when the idea first drifted into my head.
If you can't tell what's going on, that's because not much is going on at all. The game doesn't really have much of a goal, though you could try to turn all eight of the spinning squares grey by touching them. You could also see how long you can keep the playing field continuously in motion. Just use your imagination.
I really like the idea of it, and I understand it, don't worry. I think the way it's coded to work with all of the listed things is super innovative, and I really everything about it in general. The theme for this LD was pretty hard, so I'm not gonna judge you too hard on that (i gave 5 stars). Great job!
I like the idea of it and it looks pretty slick, but sometimes it is hard to see what is going on because it feels like there is a lot more happening outside the camera's field of view.
Wonderful. Really novel but satisfying, fluid, and intuitive controls, even (especially) when the world was moving all over the place. A really fun exploration.
Super innovative, and fun to play! Your game was super smooth as well, I was a little confused on what I was supposed to be doing, and how it fit the theme as well? But overall it was fun to play.
-Henry