Are there any levels after the first one? Once I got the blue square in the yellow nothing seemed to happen. Cool concept this be, I'd love to see where you take it if you expand on it.
Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)
I also liked the concept, so I'm working on an updated version - see the new link!
Cool for such a small time frame. I can see how this could become a more full game if you had multiple stages and made it so you lost if the blue cube hit the red lines while you were moving them. -Strega
Wanted to see more depth, but totally understandable given the short amount of time you had. The updated version is cool, I would like to see more ways to develop strategies for getting a better score.
For two hours a great success. But how do you want to go about limiting the player's movement? By limiting the total movement possible so we can't just move the ball where it needs to be?
C
Cake&Code8 May 2013, 06:13
I wish there were more levels! Oh, what's this... made in 2 hours?? Nicely done :)
Thank you for making a post-compo version! It is fun to try and nail the target in the fewest bounces. Add a few more mechanics (like a laser that splits the ball + 2 exits, or a magnet that attracts the ball, or a dead zone where the ball will get stuck, or... LOTS OF STUFF) and you'd have yourself a fully fledged game!!
Neat idea. Pretty good for two hours. To make it more challenging you might make it so that parallel lines always move away from each other. Otherwise it is pretty easy to just make a tiny box around the yellow one.
Quite interesting concpet, but definitely not grown to its potential. There could have been more levels and more logical concepts, which would have made the game much better.
Comments22
Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)
I also liked the concept, so I'm working on an updated version - see the new link!
-Strega
(this is a team account)
Welldone for a 2 hour effort.
Thank you for making a post-compo version! It is fun to try and nail the target in the fewest bounces. Add a few more mechanics (like a laser that splits the ball + 2 exits, or a magnet that attracts the ball, or a dead zone where the ball will get stuck, or... LOTS OF STUFF) and you'd have yourself a fully fledged game!!