A compelling entry. I couldn't figure out how to reset the level, but I enjoyed the cube rotation mechanic. The narration felt a bit portal-inspired, and I liked the pace. Good job!
I like the way you set the mood to the player (through text and breaks). Very challenging puzzles (spent a good while on that 8-figure-like level and 10min+ on the last one).
After several plays you start to the get feel for it and you start to find logical paths to solve the puzzles. Art is great. Music reminds me of a Hellraiser kind of thing. Really creepy yet engaging. Awesome experience!
This was really sweet. I love what you did with blocking the colors, I thought the game was just a nicely themed 'get the block on x side' game until then, that part blew me away. I also dig how the first level looks like a sierpinski carpet
S
Sophie Houlden29 Apr 2013, 20:53
wow, I got stuck... but I really have no complaints. I like this a lot! :)
Outstanding presentation, loved the narrator and the attenuation on the 'bad' sound was a great touch. That fade to white is like, a second too long maybe, took a while to get to the meat of the game. Er, just a nitpick though. The meat of the game was fun puzzlin'!
I love the idea behind covering up and ignoring your problems instead of actually fixing them (that's what I gathered at least). The mechanics behind the puzzles are great too, I like cube-rotation based puzzles quite a bit!
That's a really cool puzzle mechanic and I felt like I got it fairly intuitively and that it was well paced. I felt like the story was going somewhere but unfortunately I got stuck on one of three cube puzzles. I'll try and give it another shot sometime.
I liked the way to tell messages, and the graphics, but I wished the progression were faster. Lot of time where I couldn't do anything but wait for the level to finish.
This is probably the best example of minimalism, from the gameplay right down to the graphics. Really simple to play difficult to master. I got stuck though, so I decided to stop playing. Job, well done!
Awesome! At the beginning I was skeptic but once the mechanic kicks in, what a game! The idea of the R level is brilliant. Game is hard but not too hard. Maybe my only criticism is about the balance some levels were harder than the next one. But still that very much depend on the person who play and in 48H and no extensive play testing it's almost impossible to get right.
Great job!
I'm approaching 50 rated entries and this one is the best so far!
love puzzles, great work with graphics also, perhaps a little bit complicated the latest levels, but good in general :)
J
Jiggawatt2 May 2013, 23:23
Oh wow, this is creepy. The audio -makes- this. I love it when gamedevs actually pay attention to sound design, rather than treating it as a necessary evil that can be rushed.
Great puzzle design and difficulty curve. My only gripe was the text between levels. I found it interesting at first, but ultimately I just wanted to get to the next level. Great job overall!
Great puzzle game. I eventually got stumped but I got really far at least! Loved the creepy audio and the mechanic itself was interesting to play around with.
These puzzles get devious! I haven't beaten it yet, but I'll keep trying. I thought the visuals, sounds, and gameplay all blended together into a great experience. I really enjoyed the audible difference between covered and exposed chaos! Tremendous game overall.
The ambient background sound gives this a really nice feeling, and the sound design in general is great. The mechanic is really clever, the graphics are simple but they look great. Overall this is fantastic. Well done!
I was amazed by this entry. Everything just fits together perfectly (hope that makes the cube happy), from the haunting audio to the narrative and visual aesthetics. I have yet to finish it but shall definitely be playing again, it has become one of my all-time favourite puzzle games. Well Done =]
Nice one! I especially like the puzzle design and progression, but the graphics and the general mood are pretty great too. Downside for me was how uncomfortably close the cube was to the similar character in Fez. Very good entry, though!
Excellent job and one of my favorite games so far. One nitpick though - I think the first few levels are too slow. I think you should introduce a flashing light to cover on the very first level. Also - I got stuck on the level with an 'R' where you have to get a light out of the corner - it would be nice if there was a reset button or something.
Lovely game - intense atmosphere, increasingly interesting gameplay mechanic. I did start channeling satan at one point and now my cat is dead. Which I think is bad.
I'm a Linux user and can't run the game. Even wine couldn't make it run. Unity player can run under windows and OSX, but not Linux. Please use a more multiplatform tool next time! When you develop a windows-only software, you obligate your user to purchase the windows thing. And the money is not the problem, the goal is about freedom and break the chains of the microsoft/apple slavery.
Comments61
I didn't fully grasp what was happening (which is probably why I love it so), and I got stuck in the room in your big screenshot.
I'll give it another try later. Really want to see it to the end.
Great design, really gorgeous artwork (love the red lights... I felt like I was looking at evil). Great audio too - impactful but subtle.
Best experience so far out LD26! Do you have any other work I can check out?
Very challenging puzzles (spent a good while on that 8-figure-like level and 10min+ on the last one).
After several plays you start to the get feel for it and you start to find logical paths to solve the puzzles.
Art is great. Music reminds me of a Hellraiser kind of thing. Really creepy yet engaging.
Awesome experience!
The art and ausio are putting me in the mood of this game and the levels are very mind-blowing at the end :D
Well done!
Great job!
I'm approaching 50 rated entries and this one is the best so far!
Great job!
Some clever puzzle designs too. Great entry.
I thought the visuals, sounds, and gameplay all blended together into a great experience. I really enjoyed the audible difference between covered and exposed chaos! Tremendous game overall.