The graphic is really cool - some strange and beautiful aspect. Black and white is a good choice. The story seems hypnotic like an old poem. I would understand how you can obtain this result with pixel design. Well done ++
Overall this was wonderfully done. The graphics were very fitting, the sounds made me jump and uneasy, and everything synced up nicely to set an amazing mood. I want to know what the heck he found!
Top notch atmosphere. I like the concept. It should be developed further. Adding some puzzles and/or equipments could work. The pixelated filter bothered me, though. I don't know if it would be good for longer play sessions.
Outstanding visuals and atmosphere, dude. Cool shadows and depth, good balance of detail/vagueness... really enjoyed exploring the space! Would love to play a more meaty/lengthy game in this style :)
Wow, the graphical effect really got me, along with the first elevator ride in the opening. The perspective did this game great justice especially for what was seemingly plain Unity cubes. Great work.
Really loved the mood and atmosphere. Great use of postprocessing to nail the ambience, the music was very eerie and mysterious. I'd love to see this aesthetic composition combined with some kind of simple, driving mechanic.
Really good. I think the noise/static effect is overplayed in LD, but you it had a nice contrast against the silence underground. Dante in miniature! Top down Gustave Dore.
The graphics, mood and sound in this game were great! Until I got to the ending... It was somewhat anti-climatic... I mean, what did he find? Why was he going after something (and also what was he going after)?
Gorgeous visuals and audio. Your game is really strong when it comes to atmosphere and mood. For my taste, I'm missing some more interaction. But still it's one of the better (or best) games I've seen this LD so far.
I had some pretty heavy graphical glitches which made it really hard to understand what was going on, or even find this game beautiful. I will come back to it later (didn't rate yet)
Oh, cool! I was hoping you'd make another entry this time :)
There isn't much (or any) gameplay, but the atmosphere definitely makes up for that. I could've done without those big grains, but the perspective (I don't think I've seen any 3d game with that much perspective in top down yet) and the shadows were really awesome! My favourite part were those little critters and how they shyly retreated from my light.
I have to say. While it's not a "game" per say and more of an experience, it's still an impressive one. The use of the camera angle, lighting, black and white, static effect, and sound? This has to be the game with the best mood that I've played.
Very well done. This was a pleasure. I'm really impressed. Thanks for playing and rating mine. :D
Too short. A lot of good things though: loved the architecture work you done, there some neat ambient sounds, and the black and white contrast is superb. Not much to do in the game (simple puzzle mechanics like in Ico would be wonderful), but I think that ok, it's contemplative and there's a lot done for a 48h entry. Well done!
Wonderful atmosphere, the highcontrast pixelated look works very well, maybe a bit too much motion in the noise. would love a windows version I can play fullscreen :) Very cool entry! :)
A stunning little experience. Thanks for sharing. Normally this is the part of the comment where I go "but you should add/change yadda yadda", but in this case .. it is what it is and I enjoyed it.
first off, i am a huge fan! i loved probe team (even did a few posts trying to recreate it in flash). this is so awesome! you really capture mood and set the atmosphere so well in your games. this feels so simple but has a lot of depth and i was at the edge of my seat.
It's hard to judge since the visuals are so immersive. I enjoyed "experiencing" your game ... an interactive opening cinematic :) I finished wanting to play it.
Great sense of mood and I liked the visuals. I walked forward and rode a couple of elevators? Did I miss anything? Would keep working on it and add gameplay. Would be a neat little rpg.
Wow, this was a very nice experience! Great use of atmospheric sounds and visual effects. I could not get it to play fullscreen as the right mouse button did not open the context menu. That would have been even better. Great work!
out of all the LD entries I have played I keep coming back to this one. Is the main character the god? is he visiting the god? is the god the thing at the end? if the main character IS the god, is he returning home? from where?... I don't want any of these answered but that is what I have been thinking about. :) great work.
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I want to know what the heck he found!
I would enjoy a longer version.
Still, it's an awesome entry for 48h! =D
Visuals are great. What about article "how make pixel graphic in Unity"?
P.S. Waiting for more polished version. Now its looking promising =)
There isn't much (or any) gameplay, but the atmosphere definitely makes up for that. I could've done without those big grains, but the perspective (I don't think I've seen any 3d game with that much perspective in top down yet) and the shadows were really awesome! My favourite part were those little critters and how they shyly retreated from my light.
Very well done. This was a pleasure. I'm really impressed. Thanks for playing and rating mine. :D
cant wait to see more from you!