
MinHack
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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I fear I won't complete my game for this Ludum Dare. I wanted to create a somewhat minimalistic Hack'n'Slash, reducing it to a basic movement (forward), and a basic fighting system: attack and evasion, based on timing. I made three kind of enemies: a basic grunt (red cube), an archer and a catapult (or well, someone who throws stones).
The fighting system has a simple rule: don't allow them to touch you. Attack by pressing Z. But ff you attack when they attack, both of you lose a life. You may evade melee attacks, arrows and rocks. Evasion consists on pressing Z until you feel safe, or until the evasion time runs out. So you have to time your evasion right in order to be able to do it when you need it!
And well, everything is a cube not because of the minimalistic theme, but just because I left it unfinished. Audio is also broken. But who knows, I may turn it into something playable
I'll add it as an entry, just because it's somewhat playable. It's certainly minimalistic!
The fighting system has a simple rule: don't allow them to touch you. Attack by pressing Z. But ff you attack when they attack, both of you lose a life. You may evade melee attacks, arrows and rocks. Evasion consists on pressing Z until you feel safe, or until the evasion time runs out. So you have to time your evasion right in order to be able to do it when you need it!
And well, everything is a cube not because of the minimalistic theme, but just because I left it unfinished. Audio is also broken. But who knows, I may turn it into something playable
I'll add it as an entry, just because it's somewhat playable. It's certainly minimalistic!