Notes update: I guess I could point out there are two possible endings? lol
Original text: I actually made this game in about six hours. Would have put more into it but was at a wedding for the first half of the weekend- STUPID LOVE.
I would absolutely love to have had time to make music for this thing.
First time using Construct 2, downloaded when I saw it mentioned on the "Ludum Deals" page to try it out. Used PS for some quick drawring.
Note: this was built and tested for HTML5, can't rightly speak to the Win8 version, but it has a little red asterisk next to it so I exported one.
*UPDATE 5/8/2015: Changed hosts, updated links - same version!
That was really deep, honestly. I'm glad you mentioned there were two endings, because, like everyone else I'm sure, I jumped off the cliff at first. But that was a really nice ending as well. :)
BipoleMoment: yeah, it's a little rough, because you want to just release your creations into the wild and let people walk away with what they find for themselves, but at the same time... I'm proud of my work and want people in the competition to experience everything the game has to offer. Ultimately, I'm just happy if anyone connects. :-)
I think perhaps you should've had some opening dialogue to explain what was going on. Make it clear that this guy is standing at the edge of a cliff, about to jump to his own demise. I assume many players, like myself, at first assumed this was going to be some strange platformer adventure, so we press space to see what happens, but the game just ends. This leaves us to believe that you were just having some fun with us like many LD entries do. However, upon reading that there were two endings, it became immediately clear to me how much more depth there was to this game. The dialogue that you eventually experience may have been a bit cheesy, but it was effective. I feel like I was entering the mind of someone standing at the edge of a cliff and introspectively examining his life and the choices he has made, and after this introspective journey I was able to walk away from the cliff and resume my life. It's a shame that many who play this might not get to experience that simply because you failed to make it clear what the gameplay mechanic actually is. Maybe if instead of "press space to move right" you had said "press space to jump off the cliff, do nothing to wait a while more" Many more players would've had a more meaningful experience, without you having to hold their hand and explain "There is another ending that you guys are missing." I think you had you made some small change like that, you would've created quite a meaningful interactive narrative. As it stands, you're just a bit short of that, in my oppinion.
Some other thoughts: I wish the game had music as well, but I understand you didn't have time for that. The text seemed to take a bit too long, especially in the beginning, but maybe I'm just a fast reader. Interesting concept, I look forward to your future LDs.
Fritzendugan: Thank you for the detailed response!
I'm definitely learning a lot from this experience and everyone's comments. Please believe me when I say I am taking them to heart.
M
Martin_Monosys2 May 2013, 21:53
Not really funny, but a deep experience... I would just leave it as it is, maybe with better graphics and some sound. I'd say it doesn't need any more introductions or better instructions. If you jump of the cliff more than once and don't know what else to do, that's your own fault... ! ;)
Comments30
BipoleMoment: yeah, it's a little rough, because you want to just release your creations into the wild and let people walk away with what they find for themselves, but at the same time... I'm proud of my work and want people in the competition to experience everything the game has to offer. Ultimately, I'm just happy if anyone connects. :-)
igrowbeards: I agree, and I think I would like to develop this one further toward the original vision in the near future.
it`s kind of a thing to think about... life and all that stuff xD
Very honest and humble game!
Some other thoughts: I wish the game had music as well, but I understand you didn't have time for that. The text seemed to take a bit too long, especially in the beginning, but maybe I'm just a fast reader. Interesting concept, I look forward to your future LDs.
I'm definitely learning a lot from this experience and everyone's comments. Please believe me when I say I am taking them to heart.
I think I got everyone here; if I missed anyone, please let me know! See if I can get in a couple extra between now and the deadline. :-D