
Seven.Eat.Nine.
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
*UPDATE*
-Per request, added a version that still refreshes at ~30 FPS but slows game object movement to 1/2 original speed. This may be too slow/still too fast, but was the easiest movement speed change to implement so decided to give it a try.
-Also added a round-counter upon success so the player can see advancement (this was always a planned feature, as the rounds were implemented in the original, but did not have time to implement the player feedback on said rounds - such was also the case with aural player feedback on nine consumption and leaderboard integration).
-NOTE: THE ORIGINAL VERSION REMAINS UNTOUCHED. I did not carry over the round-counter into the original version because I felt it would violate the rules and spirit of the competition. Any other changes I potentially make in coming days/weeks will only be reflected in subsequent versions.
*ORIGINAL TEXT*
A Robotron 2084-like drawn in HTML text characters programmed in JavaScript. Also all the sixes are hunting you because they fear you, see- they attack what they fear. Which is you. Because you're a seven and you eat nines. See. Is metacommentary. O_O
Controls:
-Arrow Keys move, WASD (or ZQSD) fire, R starts/restarts at loss.
(per http://ludumdare.com/compo/2011/12/13/dos-and-donts-for-setting-up-your-game/)
Goal:
-Get mope pointz.
Rulez:
-You are seven. You eat nines.
-Fives and sixes evacuate nines they touch.
-Fives do not pursue you but are invincible.
-Sixes pursue you but can be destroyed.
-Round ends when all nines are removed from the board and a new round begins with a higher score multiplier.
-Game over if a five or six touches you.
Known issues:
-Some keyboards don't let you press ALL THE BUTTONS AT THE SAME TIME???
-^Side, semi-related note: slowed game down to 5 FPS for to take screenshots, lol.
-Not preventing default action on keys; if on lower resolution device may scroll.
Goals I didnae get to but might post compo:
-Leaderboard.
-Sound.
-Per request, added a version that still refreshes at ~30 FPS but slows game object movement to 1/2 original speed. This may be too slow/still too fast, but was the easiest movement speed change to implement so decided to give it a try.
-Also added a round-counter upon success so the player can see advancement (this was always a planned feature, as the rounds were implemented in the original, but did not have time to implement the player feedback on said rounds - such was also the case with aural player feedback on nine consumption and leaderboard integration).
-NOTE: THE ORIGINAL VERSION REMAINS UNTOUCHED. I did not carry over the round-counter into the original version because I felt it would violate the rules and spirit of the competition. Any other changes I potentially make in coming days/weeks will only be reflected in subsequent versions.
*ORIGINAL TEXT*
A Robotron 2084-like drawn in HTML text characters programmed in JavaScript. Also all the sixes are hunting you because they fear you, see- they attack what they fear. Which is you. Because you're a seven and you eat nines. See. Is metacommentary. O_O
Controls:
-Arrow Keys move, WASD (or ZQSD) fire, R starts/restarts at loss.
(per http://ludumdare.com/compo/2011/12/13/dos-and-donts-for-setting-up-your-game/)
Goal:
-Get mope pointz.
Rulez:
-You are seven. You eat nines.
-Fives and sixes evacuate nines they touch.
-Fives do not pursue you but are invincible.
-Sixes pursue you but can be destroyed.
-Round ends when all nines are removed from the board and a new round begins with a higher score multiplier.
-Game over if a five or six touches you.
Known issues:
-Some keyboards don't let you press ALL THE BUTTONS AT THE SAME TIME???
-^Side, semi-related note: slowed game down to 5 FPS for to take screenshots, lol.
-Not preventing default action on keys; if on lower resolution device may scroll.
Goals I didnae get to but might post compo:
-Leaderboard.
-Sound.