Pseudo-MicroNuclear Marmalade Sponge Asteroids On Drugs

Pseudo-MicroNuclear Marmalade Sponge Asteroids On Drugs

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.50
coolness: 0.59
fun: 2.40
graphics: 2.97
humor: 1.94
innovation: 3.36
mood: 2.41
overall: 2.54
theme: 2.46
Acelloids
aka Pseudo-MicroNuclear Marmalade Sponge Asteroids On Drugs

Made for Ludum Dare #26 Jam.
Project status: Prototype

How to play:

Controls:

Use NumPad to shoot from the first (or previous) selected point to the next one in a 3x3 grid arrangement.

Alternatively, you can use this layout:

QWE
ASD
ZXC

Arrow keys and Home/End/PgUp/PgDn block also work and do the same. Keycode of NumPad5 without the NumLock on turned out to be 12, so I think it will work independently of NumLock status.

ESC to quit. R to restart.

F5 to save, F6 to load, F9 to take a screenshot.

There's also an emergency control for cells that are stuck out of the shooting range. Hold the middle point (NumPad5 or S) for 4 seconds (at full 50FPS) to change their direction slightly (30 degrees).

Gameplay:

Destroy the cells before they spawn more cells than your computer can afford without dropping the FPS to something unreasonable. Maximal FPS is set to 50. There's actually no Game Over condition (minimalism, that is).

Shoot bonuses to gain temporary weapon boost.

With each level you have to deal with more cells, but boost time also increases. Bonus chance does not, and is 5% per second.

Tools used:

Engine: Game Maker 8.0 Lite
Graphics: GM built-in sprite editor, Paint.NET

Materials used:

'Philosopher' font by Jovanny Lemonad
Everything else by HD408

30.04.2013
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