This is a minimal game where you control a different shape every level. The shape's contact with other colors make something different happen. Play it and you'll see :)
EDIT: I corrected the bug that made the last level unbeatable(or at least ridiculously difficult). This is allowed by the rules, as it is a correction of a last-hour mistake that makes the game unbeatable ;)
Very interesting game mechanics. The puzzles aren't that hard in the beginning, but get harder after some levels, so there is some challenge. Overall it's a fun game! :)
Good concept... but somewhat poor implementation. Most levels are pretty straightforward and require no critical thinking... the movement and friction are a bit glitchy as well, you might want to look into that.
Very nice concept, and it fits the theme well. The levels are not very hard though. The last one was only difficult because of the slightly wonky controls. The graphic style is good though, as well as the music and sfx.
Very fun game. The concept was innovative and clever. The music got annoying after a while, though. But the feeling of victory after accomplishing a harder level was very satisfying. Well done!
Ok, so this game is great, far better than my sleep-deprived brain can fully appreciate.
The only issue I has was that on the last level I thought the controls were a bit icky, but then I realised that I was just trying to solve the puzzle wrong and everything was fine.
Unique mechanics in my experience. Very nice blending part of character into background to get through things... Organ Music ! Especially love the way you introduce more features, moveable walls, moveable switches
Very clever puzzle mechanic. It's deceptively simple, yet the puzzle gets gradually more clever. I've been stumped a few times, but in a good way. Nice job!
Really great game, the idea itself is pretty smart^^ I just want to suggest some improvements, the switches that can be moved should be somehow marked differently from the stationary switches, it took me relatively long to realize I can move them, it would be cool if the player wouldn't abruptly stop when hitting a wall, but instead sliding along the wall, this would solve the problem with the inertia, some of the others were complaining about.
Nice entry! Similarly to many physic based puzzle games, I just don't like when there's no determinist way to solve a puzzle (By that, I mean that you need to be do almost pixel perfect moves and collisions).
Wow this is very creative. I'm giving you 5 in innovation and fun. Clever game and level design.
The music is funny haha.
About your comment on my game: A door appears when you collect ALL the yellow squares and that's the only way to finish a level and get the "you win" message you are suggesting :)
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The friction on surfaces got very annoying though and when combined with the timing elements proved too much for me.
The graphic style is good though, as well as the music and sfx.
The only issue I has was that on the last level I thought the controls were a bit icky, but then I realised that I was just trying to solve the puzzle wrong and everything was fine.
The music is funny haha.
About your comment on my game: A door appears when you collect ALL the yellow squares and that's the only way to finish a level and get the "you win" message you are suggesting :)
I beated your game, did you beat mine? xD