Played it to completion! After the first couple of deaths I was expecting to quit from frustration, but thanks to clever checkpointing and solid physics I wanted to keep playing. Well done!
Really impressive given the time constraints. Found it really difficult to get to a cracked block in time, but that's down to my lack of platforming skill! I'd like to see this developed further.
Good stuff! The double jumps sometimes got disabled by going off a cliff or some such, but that's a minor quibble compared to the whole. Made it to the end, and twas satisfying to do so.
best i've played from this LD, nice idea and execution. in future remember to clamp your x/y movement vector2, so you cant move diagonally for extra speed :)
I have played over 220 LD29 games, this one does not have the best graphics, does not have the best audio, is not the most innovative, but I've got to tell you I think it could be the most fun of any of the games I've played. And that's saying something.
You have a perfect sense of level design and difficulty, these are the important things for a game designer, artists, music, other things can be hired, but if the game designer doesn't have a good sense of level design and difficulty they just won't make good games.
I'm actually going to give you full points for humor because that final screen made me laugh more than any other games. Other ones have been more consistently humorous, but the existential crisis faced by the protagonist at the end just made me laugh.
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You have a perfect sense of level design and difficulty, these are the important things for a game designer, artists, music, other things can be hired, but if the game designer doesn't have a good sense of level design and difficulty they just won't make good games.
I'm actually going to give you full points for humor because that final screen made me laugh more than any other games. Other ones have been more consistently humorous, but the existential crisis faced by the protagonist at the end just made me laugh.
Great great job, bentog.