Space Theory

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.55
fun: 2.82
graphics: 3.90
innovation: 2.46
mood: 2.87
overall: 2.86
theme: 2.67
If the game crashes with a SharpDX.SharpDXException (probably all ATI Radeon and maybe some NVIDIA Geforce cards) there is a problem with the anti-aliasing. Please try the "no antialiasing"-version. Thank you!

We could not complete the game in time, so there is no goal. Have fun blasting some some ships and asteroids.

Requirements:

DirectX 11

.NET 4.5

Basic keyboard controls:

F5: Fullscreen

Alt+F4: Exit ;)

Keyboard controls:

Rotate: Mouse

Primary fire: Left mouse button

Secondary fire: Right mouse button

Movement: W/S/A/D

Up/Down: Space/C

Roll: Q/E

Boost: Shift

Gamepad controls:

(Xbox 360 Controller-compatible only)

Rotate: Right stick

Primary fire: Right trigger

Secondary fire: Left trigger

Movement: Left stick

Up/Down: DPad up/DPad down

Roll: DPad left/DPad right

Boost: LB or RB

Tips:

- You can double your forward speed by pressing the boost key.

- Always keep moving!

Credits:

@urahziel: Modeling

@jens_n: Programming
Found a bug?
Tell us on Discord