Space Theory
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
If the game crashes with a SharpDX.SharpDXException (probably all ATI Radeon and maybe some NVIDIA Geforce cards) there is a problem with the anti-aliasing. Please try the "no antialiasing"-version. Thank you!
We could not complete the game in time, so there is no goal. Have fun blasting some some ships and asteroids.
Requirements:
DirectX 11
.NET 4.5
Basic keyboard controls:
F5: Fullscreen
Alt+F4: Exit ;)
Keyboard controls:
Rotate: Mouse
Primary fire: Left mouse button
Secondary fire: Right mouse button
Movement: W/S/A/D
Up/Down: Space/C
Roll: Q/E
Boost: Shift
Gamepad controls:
(Xbox 360 Controller-compatible only)
Rotate: Right stick
Primary fire: Right trigger
Secondary fire: Left trigger
Movement: Left stick
Up/Down: DPad up/DPad down
Roll: DPad left/DPad right
Boost: LB or RB
Tips:
- You can double your forward speed by pressing the boost key.
- Always keep moving!
Credits:
@urahziel: Modeling
@jens_n: Programming
We could not complete the game in time, so there is no goal. Have fun blasting some some ships and asteroids.
Requirements:
DirectX 11
.NET 4.5
Basic keyboard controls:
F5: Fullscreen
Alt+F4: Exit ;)
Keyboard controls:
Rotate: Mouse
Primary fire: Left mouse button
Secondary fire: Right mouse button
Movement: W/S/A/D
Up/Down: Space/C
Roll: Q/E
Boost: Shift
Gamepad controls:
(Xbox 360 Controller-compatible only)
Rotate: Right stick
Primary fire: Right trigger
Secondary fire: Left trigger
Movement: Left stick
Up/Down: DPad up/DPad down
Roll: DPad left/DPad right
Boost: LB or RB
Tips:
- You can double your forward speed by pressing the boost key.
- Always keep moving!
Credits:
@urahziel: Modeling
@jens_n: Programming