I found my way out of the cave, and I had fun doing it.
The control mechanism is fascinating. It felt a little like a first-person perspective of a top-down arcade game, where the player has limited movement and viewing directions.
The movement required some getting used to, but it did turn the game from an otherwise trivial FPS into a non-trivial challenge.
Update note: There was a horrible bug in the engine which forced us to completely disable lights/shading in the 1.0 version. This is now fixed. There are no gameplay modifications.
I felt the gamepad controls didn't really fit. Pressing the shoulder buttons at the same time as the left stick didn't react as expected. Other than that, nice game with cool graphics. Thanks!
Lighting looks good and dungeon/enemy design is neat, good job bringing back oldschool first-person crawler controls. Really wish there was more stuff in it.
Yea so it was pretty fun to explore the cave and shoot the fireballs, but being constrained to a grid was not the most fun. Cool that you did it in 3d though.
Pretty neat graphical style. It could have really done with some indication of whether things respond to hits or not, be it a particle effect or sound.
Comments13
The control mechanism is fascinating. It felt a little like a first-person perspective of a top-down arcade game, where the player has limited movement and viewing directions.
The movement required some getting used to, but it did turn the game from an otherwise trivial FPS into a non-trivial challenge.
There was a horrible bug in the engine which forced us to completely disable lights/shading in the 1.0 version. This is now fixed. There are no gameplay modifications.
@kibertoad: There was far more planned, but due to external circumstances we just barely managed to create a playable game :(
http://i.imgur.com/YGPyWTY.png
I liked the lights ad the concept.