Mage Run: The Short Quest For The Legendary Yellow Cheese

by jens_n
Overall★★★★★★★★★★2.71
Fun★★★★★★★★★★2.26
Innovation★★★★★★★★★★2.43
Theme★★★★★★★★★★2.62
Graphics★★★★★★★★★★3.70
Mood★★★★★★★★★★2.53
Coolness★★★★★★★★★★46%
Requirements:
DirectX 11
.NET 4.5

Gamepad controls:
A: Hover
X: Shoot a fireball
Y: Reset

Keyboard controls:
W/Up: Hover
D/Right/Space: Shoot

Basic keyboard controls:
F5: Fullscreen
Alt+F4: Exit ;)

A game by
@jens_n (programming)
@urahziel (artist, level design)
eckenpeppy (artist)
ro (artist)

screenshot

Comments17

vulpineblazeyt
vulpineblazeyt27 Aug 2013, 02:34
I'm afraid that no keyboard control makes this unplayable. Probably my bad for not reading the directions before playing...
Jens Nolteauthor27 Aug 2013, 03:42
Keyboard controls will be patched as soon as I get some sleep... Sorry for the inconvenience!
Mironix
Mironix28 Aug 2013, 13:40
Based on bit trip runner, splendid looks, the hovering needs a tad of balancing, great, quick hard, ppl need to rate it more :)
ramoncb31 Aug 2013, 23:18
I like the game! (but is too fast for me xD)

some music would be cool too ;-)
ArcturusDeluxe1 Sep 2013, 00:21
Graphics are decent. Game is a bit too fast and the shooting has issues - you need to be able to have multiple fireballs on screen at once, because at the moment tapping the shoot button just resets the fireball position over and over - kind of awkward. Some sound would have been good too. Otherwise not a bad effort.
Teejay5
Teejay51 Sep 2013, 03:26
pretty cool, though shooting is rather difficult and timing everything is really hard.
Brejlounek1 Sep 2013, 23:05
Didn't launch on NV 9800gt, needs dx10.1. Does LD game really need DX10.0? Launched it on ntb with DX11 AMD and got this monster... http://puu.sh/4gNfd Also, deug information on release version? http://puu.sh/4gNfA Can't vote...
Skye
Skye1 Sep 2013, 23:13
very intersting
sP0CkEr22 Sep 2013, 00:56
controls make it unplayable -- nice effort
PaperBlurt
PaperBlurt2 Sep 2013, 15:51
trippy graphics. Like it!
drawm
drawm2 Sep 2013, 17:07
Jump could be higher (or move obvious? it look like the jump is 10px high :s ). Still nice entry, keep it up :)
Jens Nolteauthor6 Sep 2013, 11:56
Thanks for the amazing feedback! We are aware about the problems with the fireball, but when the Ludum Dare clock reaches zero you have to release the game.

We lost quite a bit of time when teaching eckenpeppy and ro the basics of modeling (both of them started from zero) so I hope it is ok the gameplay is missing some polish.

@Brejlounek: I wrote the deferred lighting in the first 24 hours and wound up in using DirectX 10.1 features. Sorry about that - I hope I can reduce the requirement to DirectX 10.0 in the future.
About the attached screenshot - you are missing the d3dx11_43.dll. Can you try to (re-)install the DirectX Runtime (http://www.microsoft.com/en-us/download/details.aspx?id=35) and report the results?

@drawm:
It's not a jump, it's a hover - try holding the button down and you should be able to float above the small obstacles ;)
whiteravens6 Sep 2013, 21:47
Looks good from the preview, but sadly I can't play since I only have Direct 10.0. :(
Tanser6 Sep 2013, 21:56
Love the atmosphere.
Jens Nolteauthor8 Sep 2013, 14:17
Due to popular demand I have reduced the requirements to DirectX 10.0 level hardware :)
withoutpillow
withoutpillow12 Sep 2013, 12:18
so, most of you think it's too fast - for me it's too slow, but that's my computer's fault. it looks great though!

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