Graphics are decent. Game is a bit too fast and the shooting has issues - you need to be able to have multiple fireballs on screen at once, because at the moment tapping the shoot button just resets the fireball position over and over - kind of awkward. Some sound would have been good too. Otherwise not a bad effort.
Didn't launch on NV 9800gt, needs dx10.1. Does LD game really need DX10.0? Launched it on ntb with DX11 AMD and got this monster... http://puu.sh/4gNfd Also, deug information on release version? http://puu.sh/4gNfA Can't vote...
Thanks for the amazing feedback! We are aware about the problems with the fireball, but when the Ludum Dare clock reaches zero you have to release the game.
We lost quite a bit of time when teaching eckenpeppy and ro the basics of modeling (both of them started from zero) so I hope it is ok the gameplay is missing some polish.
@Brejlounek: I wrote the deferred lighting in the first 24 hours and wound up in using DirectX 10.1 features. Sorry about that - I hope I can reduce the requirement to DirectX 10.0 in the future. About the attached screenshot - you are missing the d3dx11_43.dll. Can you try to (re-)install the DirectX Runtime (http://www.microsoft.com/en-us/download/details.aspx?id=35) and report the results?
@drawm: It's not a jump, it's a hover - try holding the button down and you should be able to float above the small obstacles ;)
Comments17
some music would be cool too ;-)
We lost quite a bit of time when teaching eckenpeppy and ro the basics of modeling (both of them started from zero) so I hope it is ok the gameplay is missing some polish.
@Brejlounek: I wrote the deferred lighting in the first 24 hours and wound up in using DirectX 10.1 features. Sorry about that - I hope I can reduce the requirement to DirectX 10.0 in the future.
About the attached screenshot - you are missing the d3dx11_43.dll. Can you try to (re-)install the DirectX Runtime (http://www.microsoft.com/en-us/download/details.aspx?id=35) and report the results?
@drawm:
It's not a jump, it's a hover - try holding the button down and you should be able to float above the small obstacles ;)