fun game! the surprise one gets after the intro is priceless (I was expecting a platformer). by the way - the character is a square wearing pants ... I might have seen its yellow cousin somewhere ;)
The one thing I like about this theme is that I'm seeing a lot of good minimalist graphics. This one has great graphics even though they look simple, they are complex at the same time. Good work!
Great intro, the collision feels kinda weird, and you can't be hit by a enemy several times without you having a chance to move so that's pretty annoying though.
Great style, polish and sense of humor. Gameplay is fun enough, though the attack feels a little limited and the enemies aren't overly challenging. Still, I like what you've done with the theme!
Awesome. I love procedurally generated games. Here's one I can add to the list, a beat em up. Just having a delay in the attack animation makes it so much more fun.
Wow, haha, not bad, not bad, wasn't expecting that after the intro! Pretty funny, I guess. Although, I agree with everyone on the attacking- I just kept hitting the button wondering why nothing was happening at first.
Apart from the flying enemies being able to hit you when they don't appear to be close enough depth-wise, this is reasonably fun and is of a quality that one does not often see in a Ludum Dare entry.
This is a game I could spend hours playing trying to get better at. ... And I'd probably still suck :P Brilliant concept, hilarious implementation, and I loved the potatoes dropping from the birds (when I could kill them that is, because, let's be honest: that was hard. That was very, very hard.)
Nice surprise with the intro! I love the graphics, plenty of personality into each creature. I have to agree that it was kinda hard to tell if you're able to hit enemies.
You got me! I was expecting yet another 'block' game and then BOOOOOM you hit me with the art change! I hate those birds, though. I can't hit them when they're on another plane, but they can hit me. I hate them for that! Great job with the art and sound. Nice interpretation of theme!
Hard to know where the enemies are. Looking down at the shadows felt unintuitive and awkward. And attacking was difficult. I didn't like holding the attack button to attack. I would rather just tap it to attack.
Nice graphics! I wish I didn't first see the screenshot from the post though, it would have been a nice surprise. I would have tried this game after the intro anyway.
Nice intro! Attacking was really hard though. May have to tweak that. But overall quite nice!
J
Jiggawatt2 May 2013, 11:39
Doesn't do much, but does it decently.
Clumsiness in the form of unskippable text and awkward attacks/collisions. The player character it animated all right, everything else looks programmer arty. A bit heavy on the scanlines, don't you think?
M
matthias_zarzecki2 May 2013, 20:50
The Intro is great :D
Also nice work on the music. The game itself turns out to be somewhat difficult.
that is such a cool way to do graphics man... in a weird way the game reminds me of that old genny/snes pacman game were he walks around on an adventure... dont know why... wonder if i still have that... *off to dig through boxes*
Comments53
the surprise one gets after the intro is priceless (I was expecting a platformer). by the way - the character is a square wearing pants ... I might have seen its yellow cousin somewhere ;)
cool idea, well done
Is there a particular reason that you choose not to make the attack automatic?
I had the attack 'automatic' but it really made it feel hokey being forced into the entire animation on the tiniest little tap.
If you think it's too easy try 'death-sandwich'
If you think it's too hard try 'easy' :)
Thanks for all the encouraging comments.
Done rating.
Please do show some love on my game too :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=rate&uid=21211
but collision feel a bit weird
i would have liked this style element more if used it again later in the game
Hard to know where the enemies are. Looking down at the shadows felt unintuitive and awkward. And attacking was difficult. I didn't like holding the attack button to attack. I would rather just tap it to attack.
But fun overall.
Clumsiness in the form of unskippable text and awkward attacks/collisions. The player character it animated all right, everything else looks programmer arty. A bit heavy on the scanlines, don't you think?
Also nice work on the music. The game itself turns out to be somewhat difficult.
Also, I enjoyed the art and music. About the gameplay, the attack could have been a bit more fluid, but it was fun nonetheless. Good job! :D