Not a fan of the concept - dodging is just about being lucky and moving in circles. Maybe you should have considered a less original but more fun method of bullet spawning: spawn them randomly off-screen with random velocity. Background is hard to look at
Game was quite a bit too fast for me, it felt very luck based and I didn't feel like there was much I could do other than simply run around and hope I wouldn't get hit, because everything moved so fast it was hard to really get an overview.
The defense drones didn't really seem all that effective either.
So, my two primary concerns were difficulty and the main objective of the game not really feeling as important as it should.
Bullets were also very hard to see, and because I tried to focus so much on avoiding enemies, I didn't feel I even had enough time to try and aim the places I wanted to.
Besides this, the pixel art is very colorful :) And I also like the small history-driven intro to the game, that little story could spark some interesting ideas.
This is all just my own personal opinion though, and I don't mean to sound harsh at all. Just wanted to give some constructive criticism :) Good job on finishing an entry and good luck in the competition!
It does compile on Linux, but when I press space at the first screen, it freezes and I can't do anything else. My computer is not very fast, so if your game is CPU intensive maybe it's just too slow here.
Personally, I liked the speed of the game. However, it would be nice to know where balls were going to spawn from on the outside so that you don't get hit without the chance to avoid them. Another thing, since the whole gameplay is based around ten seconds, a timer to show progress would have been very helpful.
By the way, I didn't even know I could shoot until I beat the game and read some of the comments. After going back, it turns out that just dodging was more fun and was actually easier than trying to focus on shooting(which didn't seem to have much effect).
Not a bad idea but it's waaayyy to fast to be playable and it's really difficult to shoot the defense drones while also paying attention to the enemies.
Soooo fast! Soooo hard! I like it, challenging like hell :) Pity you had no time to mix up some fatass tune - fast music would rock the shit out the game even more! Gratz! :)
Absolutely ridiculously difficult, you needed to dodge bullets moving incredibly fast and following you while also looking for tiny drones, positioning your mouse over them and clicking them. I liked it while I lived, but it was far too hard for me to enjoy playing again and again.
The premise is really interesting and I like the setup from the intro and endings. I had a hard time dodging because the bullets were small, but I liked the speed.
This game was so fast/hard... I also had no idea what those things on the ground were... I featured it in my LD27 compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=zzQ8TXQohmI
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Also, I'm unable to change the screensize... on my wide-screen monitor, I can't even see the entire game.
But hey, nice concept, and all that within 48 hours. =)
The defense drones didn't really seem all that effective either.
So, my two primary concerns were difficulty and the main objective of the game not really feeling as important as it should.
Bullets were also very hard to see, and because I tried to focus so much on avoiding enemies, I didn't feel I even had enough time to try and aim the places I wanted to.
Besides this, the pixel art is very colorful :) And I also like the small history-driven intro to the game, that little story could spark some interesting ideas.
This is all just my own personal opinion though, and I don't mean to sound harsh at all. Just wanted to give some constructive criticism :) Good job on finishing an entry and good luck in the competition!
My computer is not very fast, so if your game is CPU intensive maybe it's just too slow here.
By the way, I didn't even know I could shoot until I beat the game and read some of the comments. After going back, it turns out that just dodging was more fun and was actually easier than trying to focus on shooting(which didn't seem to have much effect).
I didn't manage to beat it, sadly. Maybe add an option to choose difficulty level? Nice backgrounds, are they procedurally generated?