Yeah, the 'one arrow' thing was the first idea we had. Not much in the way of graphics going on here, but you nailed the arrow-flight arcs. Not bad. :)
A surprisingly fun game! The simple graphics were off-putting at first but there's a lot of depth to setting up your shot and retrieving your arrow. The boss is great too; tough, but fair. But the font is an eyesore!
Cool game and nice use of the theme. :) Hardest boss ever. ^^ Though when I died the game glitched and I couldn't restart :/ (It said Game Over even after I pressed r)
At first it looked really so-so, but as I played more, it was surprisingly fun! Oh, those poor inverted skulls after I killed them xD I managed to get all the hearts and the double jump and dash ability too, really cool stuff you managed to put in! Sadly, the boss was too hard for me :S The theme was very, very nicely implemented. There were, indeed, some downsides. The main character could've used a bit more walking animation, he moved his legs only a little, that was cute xD Then there were some collision issues, I found it hard to get that health upgrade where you have to jump up through the narrow space. Then the arrow, it was really useful against the enemies with the short range, but I could hardly hit the boss. Well, all in all, great entry. Reminds me of the time I first started making games :)
@Alink I found it was easier to hit him if I time shots as he's about to curve under one of the lower platforms, and jumping in the middle bottom of the room to avoid the 'line-flight'.
I enjoyed the progression - the platforming elements were challenging and fun. However the boss was really hard, and I couldn't restart afterwards either.
Had to read the comments to figure out what to do (tell people you need to find the arrow first!!). But once I did I actually had a lot of fun! I like that the arrow shoots in an arc (as it should) and the level designs were clever, reminding you that there are things that you can reach later on in the game. Well done!
The graphics are a bit basic, but bring me back to the good retro days of platforming. I like the subtle walking animation, and the shattering door animation is great. Jumping is a bit floaty. Good use of the theme, and the game is generally really well put together given the short time limit, with good level design and power-ups.
There's no way I'll be able to beat that boss, though. You could probably have cut its life bar in half and it would still be a challenge.
@Diptoman Thanks for the comment, I know what place you are talking about I fixed it with only a few hours left so that you could no longer get the arrow stuck at the powerup it is a bit tight and I am going to remove the lower part of the wall in the postcompoversion. That should fix both issues.
@GarethIW and Christina Nordlander I don't understand what you mean by floaty could any of you or someone else who thinks the same expand on that?
@Christina Nordlander If you acquire all powerups you have 10 hitpoints, this means you can almost take one hit for each time you hit the boss. Cutting hp in half would make it so you can get hit twice for each time you hit the boss. Getting hit twice can be done by standing still almost anywhere and shooting the boss when it is close it would remove the entire boss fight.
@People with restart trouble Press R as soon as you die so the character don't have time to run on top of the savepoint while dead. I would like to fix this but it would probably be against the rules.
@Everyone having trouble with the boss When you meet a boss like this one spend some time looking at its attackpattern and search for a weakness. You can stand in the screen with the savepoint for as long as you like and think about how to best attack the boss after seeing the attackpattern. You can also try just avoiding it at first and then figure out a way to do damage. The boss is absolutely beatable by all of you.
At first one could expect some newbie made game with nothing to play with, but on the contrary, we hit a pretty cool little game, with a big world to explore, powerups, a precise gameplay and secrets! It reminded me of Knitt story, that I really love. The final boss was unfortunately too fast for me, but I'd say that this game deserves some good ratings :) Congratulations!
I really liked the skulls and the puzzle aspects were nicely put together. I liked the lock/key mechanic from that arrow - and the fact that that literally is a "1" arrow ;) Sounds really would have lifted the experience for me, but the controls and physics felt responsive and crisp
Being able to fire the arrow multiple times is the key component to this idea that makes it awesome. I thought this entry was fun and cool, even if that boss was too intense for me, haha.
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Though when I died the game glitched and I couldn't restart :/ (It said Game Over even after I pressed r)
I thought I fixed the saving while dead bug but I made a mistake. Sorry about that.
@Everyone
Thanks for all the comments.
"you only get one" haha, perfect!
I managed to get all the hearts and the double jump and dash ability too, really cool stuff you managed to put in! Sadly, the boss was too hard for me :S
The theme was very, very nicely implemented.
There were, indeed, some downsides. The main character could've used a bit more walking animation, he moved his legs only a little, that was cute xD
Then there were some collision issues, I found it hard to get that health upgrade where you have to jump up through the narrow space. Then the arrow, it was really useful against the enemies with the short range, but I could hardly hit the boss.
Well, all in all, great entry. Reminds me of the time I first started making games :)
It's funny you got the same idea as me: one arrow ^^
I really like that the arrow was a sideways "1" to go with the theme.
There's no way I'll be able to beat that boss, though. You could probably have cut its life bar in half and it would still be a challenge.
Thanks for the comment, I know what place you are talking about I fixed it with only a few hours left so that you could no longer get the arrow stuck at the powerup it is a bit tight and I am going to remove the lower part of the wall in the postcompoversion. That should fix both issues.
@GarethIW
Yes the arrow being a 1 is intentional.
@GarethIW and Christina Nordlander
I don't understand what you mean by floaty could any of you or someone else who thinks the same expand on that?
@Christina Nordlander
If you acquire all powerups you have 10 hitpoints, this means you can almost take one hit for each time you hit the boss. Cutting hp in half would make it so you can get hit twice for each time you hit the boss. Getting hit twice can be done by standing still almost anywhere and shooting the boss when it is close it would remove the entire boss fight.
@People with restart trouble
Press R as soon as you die so the character don't have time to run on top of the savepoint while dead. I would like to fix this but it would probably be against the rules.
@Everyone having trouble with the boss
When you meet a boss like this one spend some time looking at its attackpattern and search for a weakness. You can stand in the screen with the savepoint for as long as you like and think about how to best attack the boss after seeing the attackpattern. You can also try just avoiding it at first and then figure out a way to do damage. The boss is absolutely beatable by all of you.
I believe in you!
The final boss was unfortunately too fast for me, but I'd say that this game deserves some good ratings :)
Congratulations!
Some sounds would have set the mood.
Nice work on all the structure around the game.