This is a very short non-arcade [hyper-]text game without sounds, sprites and much text so far, pretending to have some deep message in it; but I guess it doesn't. Somehow, I've ended up (a bit obsessively) making a HTML+JS engine from scratch for almost the whole time of LD, plus even the Jam time.
I'm rather weak with the JS, but I've had so much fun developing the engine that I just didn't have much actual game content to add in the end. So let's call this a nice weekend, and "90 Degrees" is the first game made for my brand new engine. Will definitely continue to work on it (the engine; the game is, really, finished).
Instruments used: ...hm... Opera 12 browser?
Note: You can get bonus time (or lose it) from certain elements. It's much of a random chance, though.
Definitely a different game than most. I was trying to get a deep message out of it, but the timer doesn't let you really think about each phrase because it's fast paced.
Interesting approach, but I would incorporate at least some js libaries for dom manipulation, animation and sound... that's just a recommendation, if you're eager to code everything yourself, i'll respect that :)
A great idea. Text-based games with a time limit is something you do not see often. I really feel there is something to be explored further here, and your game is a great proof of concept!
You actually have to pay attention and read to know what you should do which is neat, but it could use some sound effects and maybe some more animation to it.
Thanks, everyone, I'll definitely expand the engine, and probably make a sequel of this, with more interactive things and graphics. Didn't use sounds because can't rely on different browsers supporting different formats, and don't want to deal with them separately. Maybe next time I'll offer the user to loop the specific music file (made by me) on his/her own.
Some more interesting art and sounds would have gone a long way towards making this more atmospheric but I'm really glad I played it nonetheless. It's nicely written and plotted. The ending made me smile and has genuinely brightened my day. Thank you!
interesting experience. the use of the timer is actually very good despite making you feel like you must hurry on with the reading, and not stop to think for a sec. and i think the random bonus time add to this, it makes you more alert of what's actually happening. good work.
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"Note: You can get bonus time. It's much of a random change, though."
love it!
The countdown also made me read a little more frantically. That was a nice moment.