Lost in the Darkness

Lost in the Darkness

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.27
coolness: 1.00
fun: 3.13
graphics: 2.54
humor: 2.19
innovation: 3.75
mood: 3.35
overall: 3.37
theme: 3.68
Your three friends are scattered in this nightmarish world, turned into creatures of darkness.

Find the fairies. I heard they are tiny and yellow. I don't know where to find them: You'll have to look around.

Lead the fairies to your friends! The music volume will guide you to them.

This world is in constant change. Be ready. And don't stay in the darkness for too long...

You'll only need WASD or the left stick of a gamepad (Windows release supports vibration too!).

That's everything you need to know - if you feel like exploring, don't read on.

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Some guidance for the less adventurous:

- Your light shield holds for 4 seconds.

- The little critters are harmless in itself, but they will slow you down.

- Touch a fairy and it'll follow you.

- Touch one of your turned friends when you have a fairy to help him.

- The music is louder when a friend is near.

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Used fonts:

- http://www.fontriver.com/font/a_song_for_jennifer

- http://www.fontriver.com/font/maras_eye

- http://www.fontriver.com/font/mage_script

Used base code:

- http://dragonlab.de/projects/ld27/base-code-unity.zip

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Win Condition Bugfix Update 2013-08-30:

The mechanism that guides the players to their friends is a hot&cold music volume mechanic. I forgot to normalize the ingame music volume levels - so the music contained some louder parts which probably lead some players astray. I'm sorry for everyone affected! With the blessing of the fine folks at the IRC channel, I've updated the source/builds with a normalized mp3 file.
Found a bug?
Tell us on Discord