
SnakeFormer - Half Snake, Half Platformer
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A short puzzle game combining Snake with pseudo-physics platformer mechanics.
- The exit is to the right
- Movement: WASD or Arrow Keys
- Nothing under snake head = snake head falls
- Nothing under whole snake = whole snake falls
- R: Restart Level / M: Music on/off / N: Sfx on/off
PS: If you finished level 4, tell me!
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Note regarding the source:
You'll need Glow11 (https://www.assetstore.unity3d.com/#/content/8513) for the glow effect. Copy it to "Assets/Extensions/Glow11" BEFORE opening the project in Unity.
If you don't want to use Glow11, go to Assets/Materials and Assets/Other/Fonts and assign alternative shaders. If you need help with this, just write me a mail: [email protected]
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Font Credits:
- Manuel Viergutz: http://www.dafont.com/manuel-viergutz.d2029
- Roland Huse: http://www.rolandhuse.com
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Changelog:
30.04:
- Fixed the executable bit issue for the linux build.
- Took gamepad controls out of the game as there seem to be laptops with accelerometers which get auto-recognized as gamepads. We live in a strange world.
- The exit is to the right
- Movement: WASD or Arrow Keys
- Nothing under snake head = snake head falls
- Nothing under whole snake = whole snake falls
- R: Restart Level / M: Music on/off / N: Sfx on/off
PS: If you finished level 4, tell me!
------------------------------------------
Note regarding the source:
You'll need Glow11 (https://www.assetstore.unity3d.com/#/content/8513) for the glow effect. Copy it to "Assets/Extensions/Glow11" BEFORE opening the project in Unity.
If you don't want to use Glow11, go to Assets/Materials and Assets/Other/Fonts and assign alternative shaders. If you need help with this, just write me a mail: [email protected]
------------------------------------------
Font Credits:
- Manuel Viergutz: http://www.dafont.com/manuel-viergutz.d2029
- Roland Huse: http://www.rolandhuse.com
------------------------------------------
Changelog:
30.04:
- Fixed the executable bit issue for the linux build.
- Took gamepad controls out of the game as there seem to be laptops with accelerometers which get auto-recognized as gamepads. We live in a strange world.