You are a commander of space biology exploration expedition, sent to a distant planetary system. The subject of your research is highly unusual - a life form like no other known in the galaxy - the rocketoids.
This game was made using MonoGame, Visual Studio, Paint.NET, Bfxr, and GarageBand.
EDIT: uploaded a post-compo bugfix build which resolves speed and resolution issues, and fixes other bugs.
I like the little green aliens. Its funny to see them drifting along seemingly unaware of the hazards. Its quite fast paced maybe try and slow it down a bit.
Interesting idea using the tractor beam to pull the aliens closer, but perhaps the instructions should be a little clearer, as there is no description of things shooting at you and that they are in fact not the things you are trying to collect.
I might not have understood what was going on, but the ship seems to spin around very slowly so ends up pointing more to the left rather than towards the enemies.
Interesting idea to fly and shoot while trying to capture creatures, the game's pretty rough around the edges though. It wasn't clear in game that you need to capture the green creatures, and sometimes when level started enemies spawned right on me hurting me.
Guys, I actually like you are getting dizzy, because on the first day of development I had a hard hangover. It means I succeeded in passing my feelings to you!
The game is too fast, it's almost impossible to avoid the enemies coming down, and it took me some time to figure out that the green aliens were the ones i had to take with me. Otherwise, nice game and good concept!
I like the idea, and I really like the graphics, especially for the reocketoids. The spinning was nauseating though, so I wasn't able to play for too long before I had to stop. The theme is a bit vague though, but apart from getting nauseated, I liked your game.
The enemies appear damn fast, making it harder to dogde their ships than their bullets ^^ If you make a post-compo version, I would focus more on the beam feature, letting the player move the alien step by step closer to him while dodging the asteroids.
This game was fun. :) The first round I wasn't really sure how to use the beam, but then I got the hang on it. :)
It was a bit confusing that you could leave the screen with the ship, but it was also my best avoid enemies trick as they didn't seem to kill me out there. :D
Pretty good arcade game with a tractor beam twist. I liked the how fast-paced it was, but you need to add some boundaries so your player can't go off the screen like that.
Comments33
or Im just bad :D
Cool scrolling effect though.
There is a bug, you can lose 2 hearths at once if you hit another enemy while dying.
The randomness of when the species appeared was a turn-off though, since it made it more luck based.
I might not have understood what was going on, but the ship seems to spin around very slowly so ends up pointing more to the left rather than towards the enemies.
The 10 second theme seems shoehorned in, but it's a solid game.
Little problem, the player ship can move outside the screen (bottom).
Otherwise, nice game and good concept!
It was a bit confusing that you could leave the screen with the ship, but it was also my best avoid enemies trick as they didn't seem to kill me out there. :D