Looks good. But need some polishing. With such visuals animations too short. And tiles of levels sometimes looking bad. But I understand you, because I running out of time to complete some features(i.e. design) too.
Great! Roger Wilco would be proud. :) The graphics and music are super as usual, and I thought the length was just about right (kept dying right near the end of the levels, though, which was frustrating!). When I use my jetpack vertically right next to a vertical wall, something funny happens..?
Hah! Our project went with a Space Janitor hero too. Secret Theme time?
Very well done aesthetically, with solid art and music. Nice way to mix up platformer mechanics with the Zero Gravity sections. Very cool! The 10 seconds thing seemed like a bit of an afterthought, though, like this might have been planned for a different theme. Excellent work nevertheless!
Yup! "Rad" is right. Some minor jumping issues, but everything else was top notch. I really liked the way you played with the theme as well. Really great work.
Nice game. I could see this being turned into a full Metroidvania style game. However, it really needs a mini-map added, since it was hard to tell where I was supposed to go at times. I liked all the different ways the 10 second theme was incorporated. The transitions between platforming to space flight reminded me a lot of Dead Space. My completion time was 127.9.
Funny concept! I like the mechanics changing between space and land, that made the gameplay very interesting. The graphics are good and the space background is pretty.
This is so much better than most of the GBA games I've played.. And picking up trash along the way was surprisingly satisfying!
The collision is a little wonky in places... The passable platforms made me jump up again even though I didn't press anything, and I glitched myself out of the playable area once and had to restart. But this should be very easy to fix as I've ran into similar problems before.
Was there way not to die in the end? Must have been silly of me to stick around when the mainframe was exploding... Anyway.. awesome great job!!
Ah, this is awesome! I like how a lot of things were using the 10 second mechanic, and it was in a good way. It wasn't you can only shoot every 10 seconds, but once you hit an enemy, you get a 10 second cool down. Since the 10 second theme as really a theme here with both the weapon cool down, the timed events, the time until you lost some health while in no gravity, and the mainframe explosion time, it really made it feel like a cohesive gameplay experience to me. The music set a great mood too, and the difficulty curve was very nice.
I think the graphics were nicely crafted, but they didn't stand up to your last entry Tessitron's low poly flat shaded art direction to me, but that's also an unfair comparison since it's one of my favourite graphical styles.
Great game overall. :)
D
DDRKirby(ISQ)15 Sep 2013, 07:56
Interesting ^^; Always appreciate your guys' postmortems. Yeah, bit rough around the edges. For your artist, I'd recommend differentiating the foreground and background elements a bit more in terms of lighting, just to make things more obvious from a gameplay perspective.
Comments37
Very well done aesthetically, with solid art and music. Nice way to mix up platformer mechanics with the Zero Gravity sections. Very cool! The 10 seconds thing seemed like a bit of an afterthought, though, like this might have been planned for a different theme. Excellent work nevertheless!
-- The music sometimes skips very badly, which is grating.
-- In the "mainframe" area, I was able to get outside the level boundaries, and I ended up stuck and couldn't return to the field of play.
Other than that, great work!
The collision is a little wonky in places... The passable platforms made me jump up again even though I didn't press anything, and I glitched myself out of the playable area once and had to restart. But this should be very easy to fix as I've ran into similar problems before.
Was there way not to die in the end? Must have been silly of me to stick around when the mainframe was exploding...
Anyway.. awesome great job!!
I think the graphics were nicely crafted, but they didn't stand up to your last entry Tessitron's low poly flat shaded art direction to me, but that's also an unfair comparison since it's one of my favourite graphical styles.
Great game overall. :)