
Ten-Second Taxi
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You are the taxi driver in a town full of incredibly impatient people. Everyone wants to get to their destination in under ten seconds, and will jump out of your taxi if you take too long!
Controls should be self-explanatory - just drive.
I ran out of time to do lots of things I wanted to do... but that's always the way!
This game was my first real attempt at using Emscripten to generate JavaScript (including WebGL) from C++. It mostly worked pretty well, but I guess C++ isn't the quickest thing to prototype in. Debugging OpenGL errors without a wi-fi Internet connection is pretty tricky too. With about four hours to go I still only had a car driving around an empty field... :) Luckily uploading via my (untethered) mobile phone worked OK! (Edit: fixed the Dropbox link. Whoops! It nearly worked OK)
Thanks as always to GreaseMonkey for Autotracker and DrPetter for SFXR.
Update: I've added a post-compo version with better steering, plus a couple of new features such as autoreverse. You can find both versions from the same link. (Apologies for the hurried basic intro page!)
Controls should be self-explanatory - just drive.
I ran out of time to do lots of things I wanted to do... but that's always the way!
This game was my first real attempt at using Emscripten to generate JavaScript (including WebGL) from C++. It mostly worked pretty well, but I guess C++ isn't the quickest thing to prototype in. Debugging OpenGL errors without a wi-fi Internet connection is pretty tricky too. With about four hours to go I still only had a car driving around an empty field... :) Luckily uploading via my (untethered) mobile phone worked OK! (Edit: fixed the Dropbox link. Whoops! It nearly worked OK)
Thanks as always to GreaseMonkey for Autotracker and DrPetter for SFXR.
Update: I've added a post-compo version with better steering, plus a couple of new features such as autoreverse. You can find both versions from the same link. (Apologies for the hurried basic intro page!)