
TickType
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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INSTRUCTIONS: (or just watch the in-game tutorial)
Press space before the green line touches the white line (every 10 seconds). The earlier you press, the more health you lose. The game is over if you lose all your health, or if you don't press space in time.
Random letters are displayed above the white line - type them to regain health.
Typing letters and accurately pressing space will score points and increase your level - at higher levels you lose more health when you press space early, so you need to be more accurate with timing and try to regain health quicker. The more health you have, the more points you get, so skilled players can reach later levels faster.
The game has two difficulty settings: In Easy mode, you can always see the green line. In Hard mode the line is only visible for one second, after which you have to count the seconds yourself.
ABOUT THE GAME/DEVELOPMENT:
This has been a pretty fun LD for me - I decided to try using AS3 and Flixel to make a Flash game for the first time and it's been wonderfully easy to use. This is my first serious compo entry for 3 years, it's good to be back. :)
This game isn't going to win any prizes for graphics or sound, but my main focus with this game has been the gameplay balance. I didn't quite finish that though and so the game becomes pretty much impossible above level 13 - if you get that far, you can consider the game completed. :) Make sure to try both Easy and Hard modes - they're pretty much completely different kinds of game - and share your scores in the comments.
Press space before the green line touches the white line (every 10 seconds). The earlier you press, the more health you lose. The game is over if you lose all your health, or if you don't press space in time.
Random letters are displayed above the white line - type them to regain health.
Typing letters and accurately pressing space will score points and increase your level - at higher levels you lose more health when you press space early, so you need to be more accurate with timing and try to regain health quicker. The more health you have, the more points you get, so skilled players can reach later levels faster.
The game has two difficulty settings: In Easy mode, you can always see the green line. In Hard mode the line is only visible for one second, after which you have to count the seconds yourself.
ABOUT THE GAME/DEVELOPMENT:
This has been a pretty fun LD for me - I decided to try using AS3 and Flixel to make a Flash game for the first time and it's been wonderfully easy to use. This is my first serious compo entry for 3 years, it's good to be back. :)
This game isn't going to win any prizes for graphics or sound, but my main focus with this game has been the gameplay balance. I didn't quite finish that though and so the game becomes pretty much impossible above level 13 - if you get that far, you can consider the game completed. :) Make sure to try both Easy and Hard modes - they're pretty much completely different kinds of game - and share your scores in the comments.