Didn't have much time over the weekend to work on an entry. So here's my token jam entry that I cooked up on the monday.
Didn't have enough time to tweak the gameplay and add more interesting wall patterns.
Catch the red powerups to boost your multiplier, avoid the spinning wall pieces. If you get to 10 seconds with your multiplier intact, it gets added to your score.
Awesome graphics and presentation/use of screen space. Having the time countdown center screen really adds to it for me. There's not enough visual feedback to make it feel like I'm actually progressing or losing; for a while I was just moving the thing around without a clue what I was supposed to do. Went back to the description and figured it out, but more in-game feedback would make it feel a lot more alive.
What. did. I. EAT before I sat down to play this afternoon, lol. Nice visuals, agree with folmerkelly that the persistent timer as a background is a really nice touch!
Graphics are really nice! The music was good until that first melody line, but it recovered after that. Like folmerkelly said, there's not much of a sense of progression. Good job making this in one day though, I sure as hell wouldn't have been able to. :P
It has a cool look to it but more feeback to it. At first I thought it was endless and I didn't get punished for getting hit. A "time left" text of some sort would add a lot to it.
Both in the compo version and the post-compo the controls are a bit strange as sometimes you have to go offscreen to catch points, nevertheless the gameplay and aesthetic are quite intresting.
so cool. love the concept, the visuals, the music, the countdown -- everything except for the controls, that are kinda clunky, especially when you move sideways, and that hasn't really been fixed in the postcompo version either.
Liked the visuals and music. The gameplay was a bit weird, a lot of the times the red blocks would be outside of the area that I could move my cube in. However, when I was able to get the red blocks, I could sort of flow and get lost in the music.
Love the graphical and audio style, reminds me of Rez. Controls were a bit clunky though, and it seems like I couldn't reach some of the red blocks. Overall pretty cool.
Amazing graphics! But the controls didn't work that great, since my screen dimensions is smaller than the required to move through all the scene (and both top and bottom were offscreen).
Comments30
-thatwhichis, team RoyBatty
But the controls didn't work that great, since my screen dimensions is smaller than the required to move through all the scene (and both top and bottom were offscreen).
Except for that, nice game!