![Now You Have [No] One](https://pics.ldj.am/cover/-3/-3964149550.png?v=eafeae9e)
Now You Have [No] One
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
NOTE: Exit the game with ESC.
Now You Have [No] One (beta-version 5)
How to play:
Controls:
Click the START button to start or continue the game.
Select one or multiple units by pressing or holding left mouse button.
When selected:
1) Click right mouse button to make the selected units move to the mouse cursor position;
2) Click middle mouse button to set their direction.
3) Press 1-5 keys to raise their parameters (500 EXP for each upgrade). You can see what you upgrade with which key on the upper in-game info panel.
Gameplay:
Each character has his/her own unique passive abilities:
Esdeer (red): every friendly unit in range does 2X damage.
Kotori (yellow): auto-spawns EMP waves that damage enemies.
Rezista (cyan): slowly heals every friendly unit in range.
R2 (blue): certain enemies in range are slowed down to 50%.
You lose when you have no characters left alive.
There is no ending in this beta-version and technically there are only 5 levels, as nothing new appears after the fifth one.
Authors:
Game concept: Esdeer and Xitilon
Programming: Xitilon
Spriting: Esdeer (some visual effects by Xitilon)
Music: Esdeer (title menu soundtrack - feat Xitilon)
Original LD[T]W characters and visual designs by Esdeer
Tools used:
Engine: Game Maker 8.1 Standard
Graphics: GM built-in sprite editor, and I forgot to ask Esdeer
Music: FL Studio, OpenMPT
Sound: findsounds.com
17.12.2013
Now You Have [No] One (beta-version 5)
How to play:
Controls:
Click the START button to start or continue the game.
Select one or multiple units by pressing or holding left mouse button.
When selected:
1) Click right mouse button to make the selected units move to the mouse cursor position;
2) Click middle mouse button to set their direction.
3) Press 1-5 keys to raise their parameters (500 EXP for each upgrade). You can see what you upgrade with which key on the upper in-game info panel.
Gameplay:
Each character has his/her own unique passive abilities:
Esdeer (red): every friendly unit in range does 2X damage.
Kotori (yellow): auto-spawns EMP waves that damage enemies.
Rezista (cyan): slowly heals every friendly unit in range.
R2 (blue): certain enemies in range are slowed down to 50%.
You lose when you have no characters left alive.
There is no ending in this beta-version and technically there are only 5 levels, as nothing new appears after the fifth one.
Authors:
Game concept: Esdeer and Xitilon
Programming: Xitilon
Spriting: Esdeer (some visual effects by Xitilon)
Music: Esdeer (title menu soundtrack - feat Xitilon)
Original LD[T]W characters and visual designs by Esdeer
Tools used:
Engine: Game Maker 8.1 Standard
Graphics: GM built-in sprite editor, and I forgot to ask Esdeer
Music: FL Studio, OpenMPT
Sound: findsounds.com
17.12.2013