Now You Have [No] One

Now You Have [No] One

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.70
coolness: 0.42
fun: 3.14
graphics: 3.14
humor: 1.73
innovation: 2.73
mood: 2.75
overall: 3.00
theme: 1.50
NOTE: Exit the game with ESC.

Now You Have [No] One (beta-version 5)

How to play:

Controls:

Click the START button to start or continue the game.

Select one or multiple units by pressing or holding left mouse button.

When selected:

1) Click right mouse button to make the selected units move to the mouse cursor position;

2) Click middle mouse button to set their direction.

3) Press 1-5 keys to raise their parameters (500 EXP for each upgrade). You can see what you upgrade with which key on the upper in-game info panel.

Gameplay:

Each character has his/her own unique passive abilities:

Esdeer (red): every friendly unit in range does 2X damage.

Kotori (yellow): auto-spawns EMP waves that damage enemies.

Rezista (cyan): slowly heals every friendly unit in range.

R2 (blue): certain enemies in range are slowed down to 50%.

You lose when you have no characters left alive.

There is no ending in this beta-version and technically there are only 5 levels, as nothing new appears after the fifth one.

Authors:

Game concept: Esdeer and Xitilon

Programming: Xitilon

Spriting: Esdeer (some visual effects by Xitilon)

Music: Esdeer (title menu soundtrack - feat Xitilon)

Original LD[T]W characters and visual designs by Esdeer

Tools used:

Engine: Game Maker 8.1 Standard

Graphics: GM built-in sprite editor, and I forgot to ask Esdeer

Music: FL Studio, OpenMPT

Sound: findsounds.com

17.12.2013
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