A western pistol-duel game. You only get one shot and one life. Click anywhere to draw your pistol, and again to fire.
The red bars that appear in front of your opponent represent your chance to hit. As they converge, your accuracy goes up. Accuracy builds slowly from the start of a duel, and speeds up once you have drawn your pistol. Certain actions (drawing your pistol & taking a shot) will cause your opponent to 'flinch', causing them to lose accuracy. Accuracy built up prior to drawing is not effected, so there is some strategic value to delaying your draw.
With each successful win, you and your opponents gain small stat improvements. Additionally, there are eight 'achievements' that will give additional bonuses. Achievements are shown at the end of the round and are marked with a '*'.
In addition to the 8 achievements, there is an alternate character costume you can unlock with a high enough score.
The game should work in most browsers and supports touchscreen devices as well. The only issue I've seen is in Chrome, which renders everything blurry.
Very nice. Really like the visual representation of the accuracy mechanic. Very cohesive as well. I was a little confused by the text description but once I started playing the game the draw and shoot mechanic is very intuitive.
Nice, simple idea. I didn't seem to get very far (high score of 8, nowhere near what I needed to unlock the extra character), but I still very much enjoyed it. Nice work.
I like the graphics a lot, but I feel like it would be better if the underlying mechanics were a little more transparent. It feels too much like luck, but the western high noon duel feels like it ought to be skill and speed.
How is it even possible to build up such a good mechanic within 48 hours? Alternate Character? Achievements? Supergood.
First few plays i died, the first one i hit the opponent felt awesome! Battles are even better if both of the gunman fail to hit and need to reload. Very nice stuff there.
Oh, man, this is ultra cool. My only issue is that the graphics are being interpolated, so it's all blurry. I can tell the pixel art is killer, though! Good job.
thanks everyone. The blurry graphics are only a problem as far as I know in Chrome, though maybe in IE as well. Unfortunately the only work around is to either manually or procedurally create new assets for the larger window sizes, which I didn't have time to do, although maybe that falls under the purview of 'bug fixing"? If you are able to (and want to see it as intended", it should look right in Firefox or Safari.
Great entry! I loved too the way you show the accuracy, and the fear of being killed if you're far in the levels. Maybe I would have reduced the minimum chances to hit, I don't feel it that much.. Anyway, good job, it's awesome.
Really nice pixel art style and the gameplay was absolutely fun. I especially liked the converging red bars for accuracy mechanic (waiting for a perfect shot at the risk of being completely open).
This was really awesome, a lot of fun and a great take on the theme with such a neat mechanic. Made me jump a couple of times too, I sucked pretty bad at it but I love the simplistic art direction and background nonetheless. Rated highly. :)
I love the silhouette graphical style, especially in a game about pistol dueling. The different messages you may receive for dying or winning are a nice touch!
"NOT TODAY"
G
GaTechGrad25 Dec 2013, 08:12
Nice pixel animations. The second guy always gets me.
Comments32
First few plays i died, the first one i hit the opponent felt awesome!
Battles are even better if both of the gunman fail to hit and need to reload. Very nice stuff there.
Maybe I would have reduced the minimum chances to hit, I don't feel it that much.. Anyway, good job, it's awesome.
Round 5 so far...
"NOT TODAY"