In this human body sustaining simulator take control of your only test subjects internal systems ( digestive, circulatory and respiratory ) to keep him alive as long as you choose. The final Post-Compo version features tighter controls, revised dialogue and additional sound effects.
Really awesome! It got boring after a while (too easy to keep him alive) It would be awesome to have something to 1: prevent people from abusing the space key, as if you press space when the line isnt within the bars, the patient lose some health 2: add some rhythm to lungs, like if you change too early, the respiration would be too fast, losing health.
Looks and sounds amazing. My guy died a few seconds in on my first try but lasted a couple minutes my second after I learned I could just spam the buttons.
To be honest I've been in the advertising industry for years illustrating and animating various dumb stuff. I've never tried putting a game together by myself till this weekend tho. But now that I have, I have to admit I'm kinda hooked...
I lasted 3 seconds. Superb graphics, it's like a blend between a web-design infographic and polished flash game. Very fun, but there was no restart button :(
The only problem I have with this game is that you can keep the test subject going just with respiratory and digestive system. Other than that, it's awesome!
Best game I've played so far this LD! The visual design is just fantastic and it looks and feels very polished and professional... Love the little details like the guys comments!
This was interesting. Was very difficult at first, but after realizing there was no consequence for just mashing the jkeys that's what it turned into. Neat concept and wonderful visuals though.
I love the graphics, great job! Are you supposed to just be able to mash the keyboard like crazy? Didn't provide much difficulty(except tiring my fingers :)
@barkergames & @mactinite - I'll be going back and adding slight penalties for hitting buttons at the wrong times which should hopefully help with the tired fingers :)
AWESOME! Best game seen here so far. What I loved the most is character talking whole welcome splash screen - I was just waiting to see what he's gonna say. [Yes test subject, just hang out sounds fun!] And black screen after death is good aproach to theme - simple lack of restart button repairs the flaw of the other games ("oh yes, you got only one life... but why not to restart?")
This is a really different and polished-looking entry! It's really quite difficult to play, though, and it kind of felt like the best approach was just to mash buttons, rather than carefully time anything, given that everything was so fast and there weren't any obvious penalties for false presses.
@Tonasz So glad you liked it :) I had originally intended to build out a larger story, like him escaping from this underground facility Portal™ style and you having to keep him alive the entire time. But that would have been too much work, so opted instead for a few speech bubbles. Maybe some day...
Really cool, I'm impressed it was your first thing you've programmed. The whole idea was fun to play, and the person you were keeping alive was pretty funny. Nice work!
I enjoyed it for the first minute but then it gets very easy once you get the hang of it and it is, by its nature, very repetitive. More diversity and an increasing level of difficulty could make this into a pretty darn good mobile game -- also the heartbeat could be in sync with a song you choose; but that's just me.
Far to easy once you get going, by which I mean I discovered I could even run just two of the organs, and have him not breath for a minute or so, with no ill effects. Other than that, really great entry, loved the audio and humor of the talking patient.
Hmm, all the parts are so good. Maybe one of the best I've seen. The graphics are in a neat html5-style, the music fits the game, makes it more enjoyable and can be listened to for longer periods. Well executed theme by not having a 'play again?' feature. Wacky out of control controls that make the game suitably frantic. But the best part for me were the texts. Very funny!
Just a tiny tiny remark: the instructions could have been a bit larger. But there is a good thing about that: if you play without reading you'll soon find out, that that's NOT the way.
Love the polish behind this one - it just felt cool. Unique, tricky gameplay mechanic too, though I agree there should be something in place to prevent button spamming. Great entry!
Comments53
I saw you blogging images earlier today... quite interesting to see it working now! :D
1: prevent people from abusing the space key, as if you press space when the line isnt within the bars, the patient lose some health
2: add some rhythm to lungs, like if you change too early, the respiration would be too fast, losing health.
thats all, awesome game!
@burgerdare
@emmelineprufrock
@andrewkennedy
@ferrzo
@ashen
@jugglerrob
@JayProg
@Blupsy
@OnlySlightly
@TaleLore
Really glad you liked it. :)
@biggestgeek
To be honest I've been in the advertising industry for years illustrating and animating various dumb stuff. I've never tried putting a game together by myself till this weekend tho. But now that I have, I have to admit I'm kinda hooked...
@somepx - Thanks! I've done the art for a few games over the years, but this is the first game I've made by myself.
@alesys
@GravityScore
@Taldius
@pereubu
Really happy you guys liked it!
Are you supposed to just be able to mash the keyboard like crazy? Didn't provide much difficulty(except tiring my fingers :)
@barkergames & @mactinite - I'll be going back and adding slight penalties for hitting buttons at the wrong times which should hopefully help with the tired fingers :)
@MrAmazingSocks - Just think how bored our internal organs must be!
@Jellycakes Thanks so much for playing it, was really a treat!
@Nick Weihs This could totally be a rhythm game. I'm probably not good enough yet to make that happen tho.
The graphics are in a neat html5-style, the music fits the game, makes it more enjoyable and can be listened to for longer periods.
Well executed theme by not having a 'play again?' feature.
Wacky out of control controls that make the game suitably frantic.
But the best part for me were the texts. Very funny!
Just a tiny tiny remark: the instructions could have been a bit larger. But there is a good thing about that: if you play without reading you'll soon find out, that that's NOT the way.
I kept watching the menu for a while, until I thought there were no more lines... XD