It seems like you've got something really cool here, but the enemy sprites are just too big for the area you have to maneuver. Also you have no idea when you drop down to the next level really so it's hard to plan out your landing. I died a lot
Can't get past through the 3rd floor. I fall directly on the evil butterfly or can't dodge him later. Maybe need a little tweak in the control precision and space between platform so that you can hav a chance of jumping ahead ennemie. Nice mix of gameplay though, good job !
Like the idea, I just wish it wasn't so difficult. The enemies are large, and then the other tiles (instant death, reverse controls etc) make it even harder. Would have been nice to have some positive powerups.
Other than the difficulty, it's quite a fun concept that nicely mixes platforming with memory matching puzzles. Love the graphics too :)
Hey, this is simple to pick up, with good controls and a challenging mechanic. Was surprised when controls were reversed.I have to agree with the comment that says the enemies sprites are too large, maybe if they were 70% of their current size the game would me even more enjoyable.
Nice and effective, I think. It might be nice though if you showed that the second one jumped on was actually a key (by fading it out or something.) For awhile I just thought I had to find the first key and then jump on any regular block. I guess a little more visual feedback might be good is what I'm saying.
Cool idea, though it felt too tough to avoid enemies and traps given the controls and small space. Though I think this could be really fun with more time to refine those aspects.
Really cool and original idea. I liked the combination of memory game with strategy and dexterity with the controls. Some enemies move too fast for me, but good job.
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Other than the difficulty, it's quite a fun concept that nicely mixes platforming with memory matching puzzles. Love the graphics too :)
The game was very fun! And I love the gameplay mechanic of matching the tiles!
Quite a nice idea though, and some wicked retro graphics :D
Sound effects were sadly more annoying than helpful. I guess I just tire of bfxr effects quickly.