A rather quickly thrown together entry for the compo this time 😄
CODE RGB
Story
Starfighter BoRdecG is on a mission into unknown enemy space. The aliens seem to use some kind of colour based signalling system to determine friend from foe. Matching the colour signals is the only way to survive.
Gameplay & Controls
Move the ship using either an XBOX compatible controller, WASD or the cursor keys. Use B,N,M on the keyboard or the controller buttons to combine red, green and blue lights to avoid losing energy. Matching the correct colour will also charge your ship slightly.
Good luck!
Tools used:
bfxr, audacity, gimp, milkshape3d, wing3d, aseprite,visual studio 2022, raylib, audacity & ableton live 11 lite.
A very cool arcade game, brilliant idea, its like r-type and guitar hero. if you could do song generated levels i think it would be a hit. The healing mechanic was a great idea. I managed to get to level 7, it starts to get quite confusing.
Honestly really cool stuff, very unique style from other entries for sure. I love that you can heal from staying in the correct colors, that's a great idea to use. The ONLY issue I really have is that the background was way too cluttered for me personally (that and I couldn't fullscreen which made it harder, lol). But, other than that, overall decent entry, good job :D
Hey, this is really cool! I quite enjoyed figuring out the ebbs and flows of it, and once I understood I could mix colors, I had a lot of fun building up a bit of mastery. I did find it quite easy with a small amount of practice - I ended up quitting after about 1,000 points as it didn't seem to be getting any harder.
Very unique mechanic though! Have you ever played Ikaruga? It's a very different game, but has a similar sort of bullet hell dynamic where you change colors to protect against a certain color of bullets. I was wondering if this was inspired in part by that game. Either way, neat submission, thanks for sharing!
Very classic, control is smooth, and it's a little challenging for me.If I can expand the size of the game window,it'll be much better.Focusing on a small area makes the game harder.
Couldn't play the game cause I don't have windows but really liked that you included a video of you playing the game so I could get a sense of what you've accomplished... nice!
Very interesting concept! I love how when I tried pressing two buttons together, the colours combined into a new one. That was really cute. I love the small window and retro feel of the game. Visually it looks very pleasing, and moving feels smooth. The animations look smooth as well. Music is quite groovy ^^
My poor laptop keyboard doesn't have enough rollover for some of the more advanced color combinations. One possible solution might be to map some of the color-changing controls to modifier keys or mouse buttons.
Nice game! The music gives the game an energetic drive from the get-go and sets the tone well. Interesting colour mechanic - and I respect even fitting in some lore to explain it :)
If I'd have one small gripe, it's that on keyboard the left and right hand controls are a little close, maybe using something like I/O/P for the right hand could work better.
Comments26
if you could do song generated levels i think it would be a hit.
The healing mechanic was a great idea.
I managed to get to level 7, it starts to get quite confusing.
I am humbled
I think I'm missing some Microsoft Visual Redistributable
simple idea that works well
I got some keyboard jam when traversing white sections :/
why so smol? fullscreen option would be nice (maybe i missed the option for it)
Very unique mechanic though! Have you ever played Ikaruga? It's a very different game, but has a similar sort of bullet hell dynamic where you change colors to protect against a certain color of bullets. I was wondering if this was inspired in part by that game. Either way, neat submission, thanks for sharing!
Nice game! The music gives the game an energetic drive from the get-go and sets the tone well. Interesting colour mechanic - and I respect even fitting in some lore to explain it :)
If I'd have one small gripe, it's that on keyboard the left and right hand controls are a little close, maybe using something like I/O/P for the right hand could work better.
Nicely done!