Digz

by thingus
Overall★★★★★★★★★★3.19
Coolness★★★★★★★★★★22%
Digz! Designed to be a puzzly-type digging game.

Left/right is move. Spacebar digs. You cannot destroy the block you are standing on. Shift resets the room.

Created in GameMaker. Proof of concept mainly at the moment; there are only four levels and an ending room, and only one of them has any real puzzles in. I have ideas for further gameplay elements (falling boulders and explosives), but due to other commitments I probably won't get them done by the end of the weekend.

Known glitches; occasoinally the water blocks won't trigger (so no drips), rarely you can get stuck in the wall. Both issues can be solved by restarting the room.

Comments9

pinion29 Apr 2014, 18:42
Liked the promise in the puzzles on the level with the drips.
Covenant29 Apr 2014, 18:45
I saw where you wanted to go with this... Very nice, keep it up!
Stuffie
Stuffie29 Apr 2014, 18:46
Good job, it was pretty short, but I like the concept of dowsing the flames, even though you sorta have to pre-empt it because if you drop down you cant get back up. With extra time this would be quite fun.
Ismei29 Apr 2014, 18:55
I liked the idea, and especially liked the way you could douse the flames. I'd like to see it taken further.
Ellian
Ellian29 Apr 2014, 19:00
Oh man, I wish that game was bigger.
I really didn't expect much, but just that idea with the water was good and innovative. Wish you'd have gone further with this idea and put much more gimmicks like this.
Seme29 Apr 2014, 19:57
I really liked the diggin mechanic, specially how the flames were extinguished. Theree's a lot of potential to create other similar mechanics related how the blocks are dug.
mihaivdev29 Apr 2014, 21:03
Interesting puzzle mechanic. I like it. A bit short and needs some better graphics + sound and music but the idea is great. Keep it up!
ChuiGum
ChuiGum2 May 2014, 23:09
Like the puzzle aspect, and love the innovation
NiceAlexanderAS5 May 2014, 15:00
Wow the concept of the game is awesome! Was very fun to play, i was like why i can’t jump? but that is the point: you go down all the time. Great work :D

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