Ludum Dare #29compo
Heavy Man
Heavy Man.
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I spent most of the weekend learning Freeform-Deformation-Animations in Spine (esotericsoftware.com). Thus gameplay is lacking a bit. Difficulty only ramps up at difficulty level 4-5 .
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I fixed a bug after deadline where the UP key wasn't working.
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I would like to thank Tomski who helped me working around a bug in the Spine runtime despite working on his own LD game, which you can find here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30523
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Used
Spine for animations
libgdx for rendering/sound
universal tween engine
Inkscape for graphics
Reaper and my e-piano for music
Audacity and me for sounds
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I spent most of the weekend learning Freeform-Deformation-Animations in Spine (esotericsoftware.com). Thus gameplay is lacking a bit. Difficulty only ramps up at difficulty level 4-5 .
---------------------
I fixed a bug after deadline where the UP key wasn't working.
---------------------
I would like to thank Tomski who helped me working around a bug in the Spine runtime despite working on his own LD game, which you can find here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30523
---------------------
Used
Spine for animations
libgdx for rendering/sound
universal tween engine
Inkscape for graphics
Reaper and my e-piano for music
Audacity and me for sounds







Comments25
I liked the idea of breaking the planet's surface to reach the core, the gameplay was a little repetitive but the animations were great, the sfx were hilarous too, so the game was fun to play on the overall! :)