Lurker

Overall★★★★★★★★★★2.35
Fun★★★★★★★★★★2.03
Innovation★★★★★★★★★★3.14
Theme★★★★★★★★★★3.14
Graphics★★★★★★★★★★2.06
Audio★★★★★★★★★★1.88
Humor★★★★★★★★★★2.42
Mood★★★★★★★★★★2.52
Coolness★★★★★★★★★★54%
This is a stealth action mole game, Think solid mole. The second screenshot is a picture made by a friend. I hope this is allowed as it is not used in the game, more as a separate logo for the ludum post. A port to mobile or a more polished version might be in the works. Depends how bored I am next week.

Genres: action

Comments15

AestheticGamer28 Apr 2014, 05:23
Unfortunately a little bit too buddy. I was walking through walls like nobodies business, and the sighting system was weird, and eventually I dug out of the level and went soaring to kingdom come. Not bad, but felt a little too broken at this stage.
tidalkraken28 Apr 2014, 20:48
Great vibe, rough around the edges but hey, it's a 48-hour game!
jtpup028 Apr 2014, 20:51
Amazing concept, a stealth game where you dig a hole and pop out again is something I've never seen done quite like this before... Very buggy but fun and functional
conormn28 Apr 2014, 20:52
Had fun walking through walls :)
mogwai28 Apr 2014, 20:58
Really like the idea/concept but i never managed to finish a level (usually ended up falling through the world). I guess the whistling music is better than no music :)
FrameMatt
FrameMatt28 Apr 2014, 21:21
It was a bit buggy, but i really liked your idea.
dook28 Apr 2014, 21:53
Great idea, with the right level design this could be really fun. It was super buggy, though. I started by falling through the level a few times. And the camera controls were confusing. But great effort for a compo game! :)
Clinthoney29 Apr 2014, 03:17
Wish the game had more graphics and was more fun but still pretty good.
Solifuge29 Apr 2014, 06:49
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

This is a really cute idea, but I couldn't figure out what I was supposed to be doing or where I was supposed to be going, or even really where I was in the level. There's a reason why Snake has a Soliton Radar system!

Thanks for the entry, though! I had a really good laugh.
tinykidtoo
tinykidtooauthor29 Apr 2014, 19:59
Thank you for all the feedback. I wish during the jam I fixed the bug where you could walk trough walls. It is because to switch from the underground to the above ground it turns off the collider(Bad idea). I also really wanted you to be able to lay a trap for the guards to drop them in.
MunkeeBacon
MunkeeBacon30 Apr 2014, 21:55
Pretty good for 48 hours, it was a little bit annoying seeing my mouse move all over the screen :P
Meedoc1 May 2014, 18:06
A nice concept but the game is a bit buggy; it's hard to predict enemy movement, and to see them.

It seems you have a bug:
- if finish the game by winning or losing you cannot play again, you need to refresh.
Myyyvothrr
Myyyvothrr4 May 2014, 10:31
Good idea, I liked the theme use!
randoman4 May 2014, 15:01
I get your idea and it's pretty impressive but the gameplay itself was a little weird. I was going through wall after wall until I reached something that seemed to be the end of the level.
Airwaffle
Airwaffle18 May 2014, 19:15
Not quite sure what I'm doing. Looking a bit simular to my game though. Probably equally confusing too I can imagine.

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