Nothing to Declare

Nothing to Declare

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.91
coolness: 0.71
fun: 2.76
graphics: 3.03
humor: 2.77
innovation: 3.82
mood: 3.00
overall: 3.21
theme: 3.18
Introduction:

We decided to have some fun with the "Beneath the Surface" theme. We interpreted it a little more abstractly, seeing it as anything that wasn't "as it seems." An innocent looking ship could be full of hidden contraband, and so we settled on the idea of playing as a smuggler.

Premise:

You are an intrepid space explorer with a mind for plunder and riches. You have found that many... lower class worlds have very lax border security, making it relatively easy to smuggle in precious goods.

Your goal is to smuggle as much contraband as possible between planets, moving your cargo around discreetly with the help of your crew while customs officers search your ship. If your cargo is found, it will be confiscated and you will be fined. If enough suspicious activity is noticed, you will be denied entry to the planet!

Features Cut:

-Ship Upgrades

Originally, the player was able to purchase ship upgrades such as hollowed-out floorboards and walls, revolving doors, and additional rooms

-Player Abilities

The player character was supposed to be the ship's artificial intelligence

Player abilities included toggling lights on and off for specific rooms, blowing up generators to provide distractions, sending crew members to bribe officers (only if they were alone), and even using a short range teleport

-Events

Upon reaching a certain percentage of suspicion, certain events would occur to ramp up the difficulty, such as officers calling in backup and even bringing in the drug sniffing space dogs

-Additional Ships

Due to the tile-based system, more ships take minimal effort to create

These would have served as the ultimate gold sink

Going Forward:

We had a lot of fun creating this game, and we hope you enjoy playing it just as much! Please feel free to provide candid feedback - a lot of our features didn't make it in game, but we would love to continue working on it in our spare time, so your comments will help us a lot!

Team Members:

Guerric Hache - Programmer / Designer

Katherine Hairfield - Art / Designer

Timothee Gautron - Systems Designer
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